- Added the 8th skirmish area to Harpers Ferry: School House Ridge. In the early morning hours of this first skirmish area of the Bolivar Heights location the Confederates are attacking the forward Union skirmish line b
Full notes
Full War of Rights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
Gameplay
Balance
addedAdded the 8th skirmish area to Harpers Ferry: School House Ridge. In the early morning hours of this first skirmish area of the Bolivar Heights location the Confederates are attacking the forward Union skirmish line based in the valley between Bolivar Heights and School House Ridge.
fixedIncreased the play area of the Union camp at Bolivar Heights, Harpers Ferry to allow for marches down to the Potomac through the forested cliff sides. - Updated the Piper Barn model. - Added new gore system. - When players, get hit in the legs, torso, or the head that specific piece of the character will become bloody. Other parts of the character may become bloody as well. - When players are headshot, their player model will get massive headwounds. - Added suppression animations on other players, making them duck their heads. It currently only works if the player is standing still while at shoulder arms. - Added stamina animations on other players. When other players are low on stamina, hey will play breathing animations with an intensity correspending to the amount of stamina they have left. Breathing sounds on other players will come soon. - Added a new and improved bayonet attack miss animation that plays if a player melee attacks with the bayonet into the air/misses. - Improved the animation transition to right shoulder shift and improved the hand rotation while being in right shoulder shift. - Slightly improved the performance of the long distance trees. - Made the CSA spawn points on the Harpers Ferry River Crossing Skirmish Area randomly disable and enable every 3-6 minutes, making all players on their team always spawn together, resulting in a more massed force assaulting either the pontoon bridge or the rail road bridge. - While using the worcam/spectator camera, reduced the risk of some of the keys stopping to work. If it does happen. Disabling the worcam and enabling it should now fix the issue. - Fixed an issue with the player not returning to At The Ready after having started to aim just as the reload animation has finished. - Possibly made the auto balance feature actually work. The auto balance feature now kicks in depending on the amount of players on the server. If 8 players are on the server. It allows a player difference between the teams of 1 player. If the server is full. It allows a difference of 9 players before it starts to autobalance. - Possibly fixed a crash with the new nametags. - Possibly fixed player nametags vanishing. - Possibly fixed or bettered the HUD vanishing. - Added the console variable Game.VoiceChat.Debug. When set to 1 by typing Game.VoiceChat.Debug=1 into the console which can be enabled by hitting tilde (the key to the left of one). It will output data of all players of the 3D voice chat into the console. This will most likely reduce your framerate to 1-5, so you should only enable this console variable if you suddenly find that you are unable to hear other players. When you have enabled it, you should let the game keep running for about a minute. Then close the game, and go ahead and use the error reporter on our website: www.warofrights.com/errorreporter
War of Rights changes
addedAdded the 8th skirmish area to Harpers Ferry: School House Ridge. In the early morning hours of this first skirmish area of the Bolivar Heights location the Confederates are attacking the forward Union skirmish line based in the valley between Bolivar Heights and School House Ridge.
fixedIncreased the play area of the Union camp at Bolivar Heights, Harpers Ferry to allow for marches down to the Potomac through the forested cliff sides. - Updated the Piper Barn model. - Added new gore system. - When players, get hit in the legs, torso, or the head that specific piece of the character will become bloody. Other parts of the character may become bloody as well. - When players are headshot, their player model will get massive headwounds. - Added suppression animations on other players, making them duck their heads. It currently only works if the player is standing still while at shoulder arms. - Added stamina animations on other players. When other players are low on stamina, hey will play breathing animations with an intensity correspending to the amount of stamina they have left. Breathing sounds on other players will come soon. - Added a new and improved bayonet attack miss animation that plays if a player melee attacks with the bayonet into the air/misses. - Improved the animation transition to right shoulder shift and improved the hand rotation while being in right shoulder shift. - Slightly improved the performance of the long distance trees. - Made the CSA spawn points on the Harpers Ferry River Crossing Skirmish Area randomly disable and enable every 3-6 minutes, making all players on their team always spawn together, resulting in a more massed force assaulting either the pontoon bridge or the rail road bridge. - While using the worcam/spectator camera, reduced the risk of some of the keys stopping to work. If it does happen. Disabling the worcam and enabling it should now fix the issue. - Fixed an issue with the player not returning to At The Ready after having started to aim just as the reload animation has finished. - Possibly made the auto balance feature actually work. The auto balance feature now kicks in depending on the amount of players on the server. If 8 players are on the server. It allows a player difference between the teams of 1 player. If the server is full. It allows a difference of 9 players before it starts to autobalance. - Possibly fixed a crash with the new nametags. - Possibly fixed player nametags vanishing. - Possibly fixed or bettered the HUD vanishing. - Added the console variable Game.VoiceChat.Debug. When set to 1 by typing Game.VoiceChat.Debug=1 into the console which can be enabled by hitting tilde (the key to the left of one). It will output data of all players of the 3D voice chat into the console. This will most likely reduce your framerate to 1-5, so you should only enable this console variable if you suddenly find that you are unable to hear other players. When you have enabled it, you should let the game keep running for about a minute. Then close the game, and go ahead and use the error reporter on our website: www.warofrights.com/errorreporter
- Added the 8th skirmish area to Harpers Ferry: School House Ridge. In the early morning hours of this first skirmish area of the Bolivar Heights location the Confederates are attacking the forward Union skirmish line based in the valley between Bolivar Heights and School House Ridge.
- Increased the play area of the Union camp at Bolivar Heights, Harpers Ferry to allow for marches down to the Potomac through the forested cliff sides. - Updated the Piper Barn model. - Added new gore system. - When players, get hit in the legs, torso, or the head that specific piece of the character will become bloody. Other parts of the character may become bloody as well. - When players are headshot, their player model will get massive headwounds. - Added suppression animations on other players, making them duck their heads. It currently only works if the player is standing still while at shoulder arms. - Added stamina animations on other players. When other players are low on stamina, hey will play breathing animations with an intensity correspending to the amount of stamina they have left. Breathing sounds on other players will come soon. - Added a new and improved bayonet attack miss animation that plays if a player melee attacks with the bayonet into the air/misses. - Improved the animation transition to right shoulder shift and improved the hand rotation while being in right shoulder shift. - Slightly improved the performance of the long distance trees. - Made the CSA spawn points on the Harpers Ferry River Crossing Skirmish Area randomly disable and enable every 3-6 minutes, making all players on their team always spawn together, resulting in a more massed force assaulting either the pontoon bridge or the rail road bridge. - While using the worcam/spectator camera, reduced the risk of some of the keys stopping to work. If it does happen. Disabling the worcam and enabling it should now fix the issue. - Fixed an issue with the player not returning to At The Ready after having started to aim just as the reload animation has finished. - Possibly made the auto balance feature actually work. The auto balance feature now kicks in depending on the amount of players on the server. If 8 players are on the server. It allows a player difference between the teams of 1 player. If the server is full. It allows a difference of 9 players before it starts to autobalance. - Possibly fixed a crash with the new nametags. - Possibly fixed player nametags vanishing. - Possibly fixed or bettered the HUD vanishing. - Added the console variable Game.VoiceChat.Debug. When set to 1 by typing Game.VoiceChat.Debug=1 into the console which can be enabled by hitting tilde (the key to the left of one). It will output data of all players of the 3D voice chat into the console. This will most likely reduce your framerate to 1-5, so you should only enable this console variable if you suddenly find that you are unable to hear other players. When you have enabled it, you should let the game keep running for about a minute. Then close the game, and go ahead and use the error reporter on our website: www.warofrights.com/errorreporter