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Steam News15 May 20188y ago

May 15th - Update 109 Released!

- Added the 5th skirmish area of Harpers Ferry: Harpers Graveyard. In this skirmish area, the Union are to defend the graveyard overlooking the rivers and cliff sides.

Full notes

Full War of Rights update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
addedAdded the 5th skirmish area of Harpers Ferry: Harpers Graveyard. In this skirmish area, the Union are to defend the graveyard overlooking the rivers and cliff sides.
changedDrastically increased the sharpness of the image, resulting in much clearer graphics. - Increased the USA starting morale from 90 to 110 on Miller’s Cornfield and from 137 to 147 on Nicodemus Hill, Antietam. - When players take a direct artillery hit, their body will now explode, causing blood to land on the nearby environment with their remains falling to the ground. - Players that get killed by the artillery without their body exploding, will now get pushed away by the blast in the opposite direction of the explosion. - When players get hit by a bullet, there now is a chance for blood to fly out their back, possibly landing on the walls of nearby buildings, painting them red. - The blood landing on the ground when players die, is now a decal instead of a floating plane. It will now project onto the environment and have better shading. - Previously, you may have seen blood coming out of players without them dying. This was your client that thought the player had been hit, where on the server, the player hadnt actually been hit. These blood effects are now synced with the server and will only appear when players actually take a hit. - Artillery shells will no longer land inside the spawn areas. - When a confederate enters the capture zone on the River Crossing skirmish area of Harpers Ferry, the extra intense artillery will now cease until there no longer are any confederates in the capture zone, at which point the extra intense artillery will resume. - Made projectiles fired from weapons smaller to match their real life size. - For the players that have been unable to start the game, and recently started seeing the message "failed to parse project file. Please Contact the War Of Roghts Team". It is possible that the game may now be working for those players. - Improved the 3D model of the minie ball. - Possible fix for a server crash. - Fixed a crash with the voice chat. - Possibly fixed the issue where you can briefly hear all players talking on a server, when joining. - Fixed the issue where the camera would sometimes detach from the player, flying at a very high speed outside of the terrain, causing you to only see the clouds. - Possibly fixed an issue where the ramrod and cartridge of a rifle, wasnt animated while reloading. - Added a new hairstyle. - Added gore models throughout the battlefields. - Added several new flags, one of them being the regimental flag of the 52nd NY was proudly gifted by The German Volunteers, thank you! - Several decal fixes on Harpers Ferry. - Fixed some doors rotating on the wrong axis. - Changed the light emission amount on the officer lines and drill camp icons to not blind players at night. - Added a hardpack knapsack version without a blanket roll. - Updates to the 1st Texas uniforms. - Added a new damaged shell jacket.

War of Rights changes

addedAdded the 5th skirmish area of Harpers Ferry: Harpers Graveyard. In this skirmish area, the Union are to defend the graveyard overlooking the rivers and cliff sides.
changedDrastically increased the sharpness of the image, resulting in much clearer graphics. - Increased the USA starting morale from 90 to 110 on Miller’s Cornfield and from 137 to 147 on Nicodemus Hill, Antietam. - When players take a direct artillery hit, their body will now explode, causing blood to land on the nearby environment with their remains falling to the ground. - Players that get killed by the artillery without their body exploding, will now get pushed away by the blast in the opposite direction of the explosion. - When players get hit by a bullet, there now is a chance for blood to fly out their back, possibly landing on the walls of nearby buildings, painting them red. - The blood landing on the ground when players die, is now a decal instead of a floating plane. It will now project onto the environment and have better shading. - Previously, you may have seen blood coming out of players without them dying. This was your client that thought the player had been hit, where on the server, the player hadnt actually been hit. These blood effects are now synced with the server and will only appear when players actually take a hit. - Artillery shells will no longer land inside the spawn areas. - When a confederate enters the capture zone on the River Crossing skirmish area of Harpers Ferry, the extra intense artillery will now cease until there no longer are any confederates in the capture zone, at which point the extra intense artillery will resume. - Made projectiles fired from weapons smaller to match their real life size. - For the players that have been unable to start the game, and recently started seeing the message "failed to parse project file. Please Contact the War Of Roghts Team". It is possible that the game may now be working for those players. - Improved the 3D model of the minie ball. - Possible fix for a server crash. - Fixed a crash with the voice chat. - Possibly fixed the issue where you can briefly hear all players talking on a server, when joining. - Fixed the issue where the camera would sometimes detach from the player, flying at a very high speed outside of the terrain, causing you to only see the clouds. - Possibly fixed an issue where the ramrod and cartridge of a rifle, wasnt animated while reloading. - Added a new hairstyle. - Added gore models throughout the battlefields. - Added several new flags, one of them being the regimental flag of the 52nd NY was proudly gifted by The German Volunteers, thank you! - Several decal fixes on Harpers Ferry. - Fixed some doors rotating on the wrong axis. - Changed the light emission amount on the officer lines and drill camp icons to not blind players at night. - Added a hardpack knapsack version without a blanket roll. - Updates to the 1st Texas uniforms. - Added a new damaged shell jacket.

- Added the 5th skirmish area of Harpers Ferry: Harpers Graveyard. In this skirmish area, the Union are to defend the graveyard overlooking the rivers and cliff sides.

- Drastically increased the sharpness of the image, resulting in much clearer graphics. - Increased the USA starting morale from 90 to 110 on Miller’s Cornfield and from 137 to 147 on Nicodemus Hill, Antietam. - When players take a direct artillery hit, their body will now explode, causing blood to land on the nearby environment with their remains falling to the ground. - Players that get killed by the artillery without their body exploding, will now get pushed away by the blast in the opposite direction of the explosion. - When players get hit by a bullet, there now is a chance for blood to fly out their back, possibly landing on the walls of nearby buildings, painting them red. - The blood landing on the ground when players die, is now a decal instead of a floating plane. It will now project onto the environment and have better shading. - Previously, you may have seen blood coming out of players without them dying. This was your client that thought the player had been hit, where on the server, the player hadnt actually been hit. These blood effects are now synced with the server and will only appear when players actually take a hit. - Artillery shells will no longer land inside the spawn areas. - When a confederate enters the capture zone on the River Crossing skirmish area of Harpers Ferry, the extra intense artillery will now cease until there no longer are any confederates in the capture zone, at which point the extra intense artillery will resume. - Made projectiles fired from weapons smaller to match their real life size. - For the players that have been unable to start the game, and recently started seeing the message "failed to parse project file. Please Contact the War Of Roghts Team". It is possible that the game may now be working for those players. - Improved the 3D model of the minie ball. - Possible fix for a server crash. - Fixed a crash with the voice chat. - Possibly fixed the issue where you can briefly hear all players talking on a server, when joining. - Fixed the issue where the camera would sometimes detach from the player, flying at a very high speed outside of the terrain, causing you to only see the clouds. - Possibly fixed an issue where the ramrod and cartridge of a rifle, wasnt animated while reloading. - Added a new hairstyle. - Added gore models throughout the battlefields. - Added several new flags, one of them being the regimental flag of the 52nd NY was proudly gifted by The German Volunteers, thank you! - Several decal fixes on Harpers Ferry. - Fixed some doors rotating on the wrong axis. - Changed the light emission amount on the officer lines and drill camp icons to not blind players at night. - Added a hardpack knapsack version without a blanket roll. - Updates to the 1st Texas uniforms. - Added a new damaged shell jacket.

Source

Steam News / 15 May 2018

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