In this update8
Full notes
Full War of Banners update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, players!
What changed
- Maps
- Gameplay
- Events
- Balance
- Performance
- Fixes
War of Banners changes
In this update, interactions with locations such as graveyards and shrines—which were previously teased—have been added. Additionally, traces will now remain at locations where battles took place, allowing you to investigate the battlefields. More locations and interaction events will be added in the future, so please stay tuned! We have also carried out various improvements, including quest bug fixes and save system stabilization.
You can check the detailed patch notes below.
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▣ Location Features & Trace System Added
- Location Interaction EventsNew functions have been added to the locations introduced in previous versions. Interacting with locations may now trigger various events.
- Footprint TracesA feature has been added where unit movement leaves footprint traces along their paths.
Battlefield Traces Generation: Battlefield traces will now be generated at locations where battles took place. Interacting with these objects may trigger special events.
▣ Bandit & Encampment Balance Adjustments
- Bandit Spawn Timing AdjustmentPowerful bandits and bandit encampments have been adjusted to spawn later in the game.
Weak Encampments Maintained: Weak bandit encampments will continue to appear even in the late game.
- Bandit Group Size ReductionReduced the member count of small bandit groups and decreased the number of bandit groups spawned from encampments.
▣ Quest & Contract System Improvements
Nighttime Contract Completion: Contract completion interactions can now be performed during the night.
- Procurement Contract ImprovementsFixed an issue where contract rewards could not be viewed prior to accepting, and extended the time limit for procurement contracts.
Contract Cancellation Handling: Abandoning or canceling contracts (such as gathering or hunting) will now immediately remove spawned contract objectives from the world map.
▣ Siege & World Environment Improvements
Building Placement Optimization: Buildings spawned in the world are now placed in more natural locations.
Enhanced Combat Map Environmental Variety: Natural objects such as trees, rocks, and bushes on the combat map now spawn in greater variety based on the battle location.
Grave Markers Spawn in Graveyard Battles: Gravestones will now spawn on the combat map during battles occurring near graveyards.
- Siege System NormalizationFixed an issue so that joining sieges and breaking through sieges work correctly when interacting with castles under siege.
▣ Major Bug Fixes
- Beacon Contract Removal ErrorFixed an issue where beacon contracts were not properly removed from the contract list upon completion.
- Quest Objective Progress ErrorFixed a bug where defeating unrelated targets during 'Recover the Goods', 'Eliminate Enemies', and 'Defend Raid' contracts would advance contract progress.
- Honor Penalty BugFixed an issue where failing a quest increased honor instead of deducting it.
- Valuables Remaining BugResolved an issue where valuable items remained in the inventory after completing new contracts like 'Recover Valuables'.
- Siege Icon Display ErrorFixed an issue where the siege icon was displayed before an attacking force reached the siege target.
▣ System & UI QoL Improvements
Combat Nameplate Feedback: Enhanced visual feedback on combat nameplates to more clearly indicate stamina usage.
- Enemy Vision Range AdjustmentFixed an issue where enemy vision was excessively narrow in the early game and overly wide in the late game, adjusting it so that vision range is always properly maintained.
- Log DisplayFixed an issue where logs were not output correctly when Aureon and Honor decreased.
- Friendly Shop Selling RestrictionAdjusted so that items cannot be sold to friendly shops.
Save System Stability Enhancement: Changed the save method to prevent data loss during saving/loading.
Auto Save: Maintained as asynchronous save (auto-save slot only).
Manual Save & Iron Man Mode: Converted to synchronous save for data security.
In Closing
If you encounter any issues while playing, please share your feedback via Discord or our community, and we will look into it promptly. Thank you.
Play WAR OF BANNERS Demo on Steam Join the Official Discord Community
Source
Changelog.gg summarizes and formats this update. How we read updates.
