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Steam News10 July 20261mo ago

【Developement Thread 3】Buildings

Welcome to Development Log 2. Buildings are the production units within a city. They are responsible for producing usable goods, either to equip your army or to support your economic system.

Full notes

Full War in Asia update

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What changed

0 fixes0 additions6 changes0 removals
  • Gameplay
  • Balance
changedBuildings are the production units within a city. They are responsible for producing usable goods, either to equip your army or to support your economic system.
changedCity buildings are divided into four categories: Resources, Production, Military, and Administration.
changedSteam post imageResource buildings are the most basic type of production. They require no input and only produce resources. Resource buildings have an upper limit, which you may need to increase through exploration and land development.
changedProduction buildings represent a city’s industrial capacity. Here, you can process basic resources into industrial goods for economic consumption or for use in the military industry.
changedBy processing machine tools in production buildings, military buildings can begin using industrial equipment to produce various types of equipment for your army.
changedAdministrative buildings provide the city with a range of internal and external special effects, strengthening your faction, urban governance, and transport connections between different cities.

War in Asia changes

changedBuildings are the production units within a city. They are responsible for producing usable goods, either to equip your army or to support your economic system.
changedCity buildings are divided into four categories: Resources, Production, Military, and Administration.
changedSteam post imageResource buildings are the most basic type of production. They require no input and only produce resources. Resource buildings have an upper limit, which you may need to increase through exploration and land development.
changedProduction buildings represent a city’s industrial capacity. Here, you can process basic resources into industrial goods for economic consumption or for use in the military industry.
changedBy processing machine tools in production buildings, military buildings can begin using industrial equipment to produce various types of equipment for your army.

Welcome to Development Log 2.

Buildings are the production units within a city. They are responsible for producing usable goods, either to equip your army or to support your economic system.

City buildings are divided into four categories: Resources, Production, Military, and Administration.

Steam post imageResource buildings are the most basic type of production. They require no input and only produce resources. Resource buildings have an upper limit, which you may need to increase through exploration and land development.

Production buildings represent a city’s industrial capacity. Here, you can process basic resources into industrial goods for economic consumption or for use in the military industry.

By processing machine tools in production buildings, military buildings can begin using industrial equipment to produce various types of equipment for your army.

Administrative buildings provide the city with a range of internal and external special effects, strengthening your faction, urban governance, and transport connections between different cities.

Source

Steam News / 10 July 2026

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