What changed
0 fixes2 additions1 change1 removal
- Performance
- Gameplay
- Balance
removedFinally the map optimization for a better FPS is here. You should no longer experience any lag with frame rate. If you are please report your specs to us on our Discord .
addedChangelog:Optimized every map. We have minor tweaks to make. Everyone should see an improvement on frame rate. Please report any issues on Discord. - Removed Rothill Forest for further optimization. - Prepared the new zombie update. This will be live on on 1/11.
addedZombie Update Coming 1/11:Quest Mode / Unlockable areas - New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line. - New Zombie types. Thanks @Gamga [ENG/GER] [ENG/GER] & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.
changedZombie Update Coming 1/11:NORMAL - normal dmg - normal speed - normal hp AGILE - reduces hp - slightly more speed - climbing attributes - tries to avoids bullets EXPLOSIVE - fast - explodes on contact or if too close RANGE - vomits projectiles at the player - projectiles slow the player FAST - a sonic boi - poisons the player (tick dmg for X seconds) TANKY - BOSS (spawns each 5th wave) - improved hp - normal speed
War Identity changes
removedFinally the map optimization for a better FPS is here. You should no longer experience any lag with frame rate. If you are please report your specs to us on our Discord .
addedOptimized every map. We have minor tweaks to make. Everyone should see an improvement on frame rate. Please report any issues on Discord. - Removed Rothill Forest for further optimization. - Prepared the new zombie update. This will be live on on 1/11.
addedQuest Mode / Unlockable areas - New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line. - New Zombie types. Thanks @Gamga [ENG/GER] [ENG/GER] & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.
changedNORMAL - normal dmg - normal speed - normal hp AGILE - reduces hp - slightly more speed - climbing attributes - tries to avoids bullets EXPLOSIVE - fast - explodes on contact or if too close RANGE - vomits projectiles at the player - projectiles slow the player FAST - a sonic boi - poisons the player (tick dmg for X seconds) TANKY - BOSS (spawns each 5th wave) - improved hp - normal speed
Finally the map optimization for a better FPS is here. You should no longer experience any lag with frame rate. If you are please report your specs to us on our Discord.
Changelog:
Zombie Update Coming 1/11:
NORMAL - normal dmg - normal speed - normal hp AGILE - reduces hp - slightly more speed - climbing attributes - tries to avoids bullets EXPLOSIVE - fast - explodes on contact or if too close RANGE - vomits projectiles at the player - projectiles slow the player FAST - a sonic boi - poisons the player (tick dmg for X seconds) TANKY - BOSS (spawns each 5th wave) - improved hp - normal speed