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Steam News9 October 20187y ago

Patch 2.0.6 & Upcoming Dev Stream

Darkest Greetings Underlord, Entrusted with the darkest messages we reach out across the aether once more to bring you news from the realm of Kairos. Today we’re launching another minor patch, v2.0.

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition6 changes1 removal
  • UI and audio
  • Store
  • Performance
  • Fixes
  • Compatibility
addedDarkest Greetings Underlord, Entrusted with the darkest messages we reach out across the aether once more to bring you news from the realm of Kairos. Today we’re launching another minor patch, v2.0.6 which fixes a few problems you’ve raised about and heralds a few minor improvements specifically to the UI in menus. We also have news on our next Stream! But before we begin we've just released a new and final version of our main trailer which we thought you might like to see: https://www.youtube.com/watch?v=vnexl2RTjNE We want to thank all our fans who have supported us over the years. We never imagined that we'd be here in 2018 with a game that looks so very different from the one released in 2015. We couldn't have done it without you!
changedDeveloper Stream Tomorrow at 2PM UTCWe’re issuing a quick reminder to all our fans that our next Developer Stream is tomorrow at 2 PM UTC+1 ( Click here for the start time in your timezone ). Steam post image This stream will be our longest yet and we’ll bring back Josh, the managing director of Brightrock Games and creative lead for WFTO to play through and talk about the design in some of the Heart of Gold levels! After that, we’ll dive into another custom level from one of our community members and finally, we’ll finish up with a special debug look into how the Skirmish AI thinks whilst playing a match and our regular Developer Q&A, remember to submit your questions via our Steam Thread! You can join into the Stream on our store page and broadcast page! The Stream has ended you can view the VOD here
changedUI & UX ImprovementsFurther tweaks and adjustments to the main menu
changedUI & UX ImprovementsSmall improvements to the Crucible and My Pet Dungeon menus
changedUI & UX ImprovementsSmall change to the Skirmish menu buttons
changedUI & UX ImprovementsStyling improvements to some older menu UI elements to bring them visually in line with the 2.0 UI

War for the Overworld changes

addedDarkest Greetings Underlord, Entrusted with the darkest messages we reach out across the aether once more to bring you news from the realm of Kairos. Today we’re launching another minor patch, v2.0.6 which fixes a few problems you’ve raised about and heralds a few minor improvements specifically to the UI in menus. We also have news on our next Stream! But before we begin we've just released a new and final version of our main trailer which we thought you might like to see: https://www.youtube.com/watch?v=vnexl2RTjNE We want to thank all our fans who have supported us over the years. We never imagined that we'd be here in 2018 with a game that looks so very different from the one released in 2015. We couldn't have done it without you!
changedWe’re issuing a quick reminder to all our fans that our next Developer Stream is tomorrow at 2 PM UTC+1 ( Click here for the start time in your timezone ). Steam post image This stream will be our longest yet and we’ll bring back Josh, the managing director of Brightrock Games and creative lead for WFTO to play through and talk about the design in some of the Heart of Gold levels! After that, we’ll dive into another custom level from one of our community members and finally, we’ll finish up with a special debug look into how the Skirmish AI thinks whilst playing a match and our regular Developer Q&A, remember to submit your questions via our Steam Thread! You can join into the Stream on our store page and broadcast page! The Stream has ended you can view the VOD here
changedFurther tweaks and adjustments to the main menu
changedSmall improvements to the Crucible and My Pet Dungeon menus
changedSmall change to the Skirmish menu buttons

Darkest Greetings Underlord, Entrusted with the darkest messages we reach out across the aether once more to bring you news from the realm of Kairos. Today we’re launching another minor patch, v2.0.6 which fixes a few problems you’ve raised about and heralds a few minor improvements specifically to the UI in menus. We also have news on our next Stream! But before we begin we've just released a new and final version of our main trailer which we thought you might like to see: https://www.youtube.com/watch?v=vnexl2RTjNE We want to thank all our fans who have supported us over the years. We never imagined that we'd be here in 2018 with a game that looks so very different from the one released in 2015. We couldn't have done it without you!

Developer Stream Tomorrow at 2PM UTC

We’re issuing a quick reminder to all our fans that our next Developer Stream is tomorrow at 2 PM UTC+1 (Click here for the start time in your timezone). Steam post image This stream will be our longest yet and we’ll bring back Josh, the managing director of Brightrock Games and creative lead for WFTO to play through and talk about the design in some of the Heart of Gold levels! After that, we’ll dive into another custom level from one of our community members and finally, we’ll finish up with a special debug look into how the Skirmish AI thinks whilst playing a match and our regular Developer Q&A, remember to submit your questions via our Steam Thread! You can join into the Stream on our store page and broadcast page! The Stream has ended you can view the VOD here

v2.0.6: “Seriously Searched Strata” - Release Notes

UI & UX Improvements

  • Further tweaks and adjustments to the main menu

  • Small improvements to the Crucible and My Pet Dungeon menus

  • Small change to the Skirmish menu buttons

  • Styling improvements to some older menu UI elements to bring them visually in line with the 2.0 UI

  • Limited UI scaling to 120% to prevent scaling which affects the accessibility of the menu

Bug Fixes

Crashes & Showstoppers

  • Fixed an issue where the game would softlock when attempting to restart a level

Units

  • Corrected some broken animation bones on the Dwarven Cultist

UI, Localisation & UX

  • The Unit Tab should no longer become invisible at certain UI scales above 100%

Levels & Campaigns

  • Fixed an issue which would prevent campaign progress from saving on the Linux version of the game from GOG

Cheers, – Brightrock Games Team Click here to follow us on Steam Click here to chat about this update on our Discord Never miss an update! Sign up to our newsletter!

Source

Steam News / 9 October 2018

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