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Steam News27 August 20187y ago

WFTO Dev Stream on Tuesday!

Darkest greetings Underlord, Time marches ever onwards and before we knew it months had passed since our last community update.

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Maps
addedDarkest greetings Underlord, Time marches ever onwards and before we knew it months had passed since our last community update. Now that our team is focussed primarily on our upcoming new project, we know you may be worried about long-term support for War for the Overworld. So to keep you in the loop it’s time to talk once more about the community initiatives that we’re planning. So sit down at our tavern table, and listen to the relaxing sounds of the screams that echo from the neighbouring torture chamber, as we share our vision of things to come!
changedStreaming on Steam -Tomorrow!Developer Community Spotlight – We’ll play through a community-made map we’re planning to include in the upcoming spotlight (see below). You’ll get to see us explore a map we had no hand in making!
changedStreaming on Steam -Tomorrow!Developer Face-Off – A 1v1 between two of our developers on a Skirmish map. What game mode would you like to see? Deathmatch, King of the Underhill or Core Shards?
changedStreaming on Steam -Tomorrow!My Pet Dungeon Playthrough, Commentary and Q&A – We’ll play through an MPD map, talking about the design decisions we made and the journey to make MPD a reality. This is when we’ll answer all your questions from the Steam thread , and be most able to answer questions in real time.
changedStreaming on Steam -Tomorrow!If things go well we’ll likely use a similar format for future streams. But we’d also like to swap things up, such as including Map Editor segments, where we look at the tools and demonstrate how to use Mighty Script. This would supplement our upcoming tutorials, and give you some advanced techniques for your own maps. That about covers everything we have to say about the stream, at least until we go live on Tuesday afternoon! But remember, we want to hear your suggestions, feedback and questions over on the

War for the Overworld changes

  • Deathmatchmode
  • Officemap
addedDarkest greetings Underlord, Time marches ever onwards and before we knew it months had passed since our last community update. Now that our team is focussed primarily on our upcoming new project, we know you may be worried about long-term support for War for the Overworld. So to keep you in the loop it’s time to talk once more about the community initiatives that we’re planning. So sit down at our tavern table, and listen to the relaxing sounds of the screams that echo from the neighbouring torture chamber, as we share our vision of things to come!
changedDeveloper Community Spotlight – We’ll play through a community-made map we’re planning to include in the upcoming spotlight (see below). You’ll get to see us explore a map we had no hand in making!
changedDeveloper Face-Off – A 1v1 between two of our developers on a Skirmish map. What game mode would you like to see? Deathmatch, King of the Underhill or Core Shards?
changedMy Pet Dungeon Playthrough, Commentary and Q&A – We’ll play through an MPD map, talking about the design decisions we made and the journey to make MPD a reality. This is when we’ll answer all your questions from the Steam thread , and be most able to answer questions in real time.
changedIf things go well we’ll likely use a similar format for future streams. But we’d also like to swap things up, such as including Map Editor segments, where we look at the tools and demonstrate how to use Mighty Script. This would supplement our upcoming tutorials, and give you some advanced techniques for your own maps. That about covers everything we have to say about the stream, at least until we go live on Tuesday afternoon! But remember, we want to hear your suggestions, feedback and questions over on the

Darkest greetings Underlord, Time marches ever onwards and before we knew it months had passed since our last community update. Now that our team is focussed primarily on our upcoming new project, we know you may be worried about long-term support for War for the Overworld. So to keep you in the loop it’s time to talk once more about the community initiatives that we’re planning. So sit down at our tavern table, and listen to the relaxing sounds of the screams that echo from the neighbouring torture chamber, as we share our vision of things to come!

Streaming on Steam -Tomorrow!

First up, and perhaps a surprise as it wasn’t mentioned in our previous plans: We’re hosting a developer stream on Steam, on Tuesday 28 August (Tomorrow!) at 3:30 p.m. UK time! Mark the date Underlord and join us for an exploration into the depths of our developers’ minds. This will be our first developer stream since our launch all the way back in 2015. So why now and why Steam only? Well we’re hoping to make our streams a regular feature moving forwards, but we need to get back on the saddle first. Back when we used to stream it was always somewhat ad hoc, with webcams and headsets pilfered from the bedroom of our Managing Director.

Bedroom Streams, featuring Josh, Scott, Pat, Lee, Sammy the Cat and approximately 50 pixels! Now we have an office and a professional space, and with our work settling down, we’re looking to make future streams more professional as well. So we’re using Tuesday’s stream as a test and a learning experience – a way for us to develop ourselves and for you to offer feedback, ahead of us doing them more regularly and hopefully branching out to other platforms such as Twitch and Youtube as we work out the kinks. Steam post image Begone webcam microphones! Welcome to our more professional setup. We’ve opened up a Steam thread for you to drop in any suggestions on what you’d like to see, and questions that you’d like us to answer during the stream. So please drop by there and tell us what you’d like to see! For the moment we’re thinking along these lines:

  • Developer Community Spotlight – We’ll play through a community-made map we’re planning to include in the upcoming spotlight (see below). You’ll get to see us explore a map we had no hand in making!

  • Developer Face-Off – A 1v1 between two of our developers on a Skirmish map. What game mode would you like to see? Deathmatch, King of the Underhill or Core Shards?

  • My Pet Dungeon Playthrough, Commentary and Q&A – We’ll play through an MPD map, talking about the design decisions we made and the journey to make MPD a reality. This is when we’ll answer all your questions from the Steam thread, and be most able to answer questions in real time.

If things go well we’ll likely use a similar format for future streams. But we’d also like to swap things up, such as including Map Editor segments, where we look at the tools and demonstrate how to use Mighty Script. This would supplement our upcoming tutorials, and give you some advanced techniques for your own maps. That about covers everything we have to say about the stream, at least until we go live on Tuesday afternoon! But remember, we want to hear your suggestions, feedback and questions over on the

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Steam News / 27 August 2018

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