Full notes
Full War for the Overworld update
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What changed
- UI and audio
- Maps
- Performance
- Fixes
- Balance
- Gameplay
War for the Overworld changes
Darkest Greetings Underlord, Another Maintenance Patch for War for the Overworld is making the rounds across the dark caverns of the Internet. But just because it's now long-term maintenance for the foreseeable future doesn't mean we can't have some fun. Today we bring you some additional voices for units which have long wished upon a star for some lines of their own and this is just the beginning we expect there will be more to come in future patches. As always please keep all your feedback coming via the forums and of course report any issues to us via User Echo! Now without further a do, read on for the Release Notes!
Patch 2.0.3: "Effectively Explored Excavations"
Underlord AI Changes
Various Build Order tweaks
Audio Changes
Added Additional Unit VO:
Wizard
Inquisitor
Adjusted VO
Lord of the Land
Localisation & UI
Continued localisation work on the Mighty Script features of the Map Editor
Bug Fixes
Crashes & Gamebreakers
Updated the Coherent GT UI Middleware which may have been the cause of a recurring intermittent crash experienced by some users on Linux
If you are a linux user that was affected by regular crashes please try this latest version and report back to us if the issue was correctly fixed. Otherwise please contact us directly on our Bug Tracker
If crashes on Linux are still occuring you can find the Linux Stable Build in the betas list on Steam. This is running version 2.0.
Units
Fixed an issue with Unit Physics which was causing units to overshoot their destinations when not on screen
This was the root cause for issues where Workers were being propelled into lava and dying, units stuck in walls, units becoming trapped in Prisons and Arenas and possibly affected unit need fulfillment if the player was not watching
Ember Demons that are defused by the Infernal Urn should no longer explode and deal damage
Constructs
Losing a Mana Vault whilst at Maximum Mana should no longer cause a reduction in permanently available mana.
Visual Fixes
Fixed a visual issue with the Augrum Wall
Map Editor - Mighty Script
Math Operations should now produce the correct outputs for Decimals
Fixed an issue which prevented the “On Templates Spawn” trigger from triggering correctly
Map Editor - UI
Fixed an issue where world object coordinates would always appear as “23, 3” in the Magic Finder List
Levels / Campaigns
Fixed an Issue on Level 13 of the War for the Overworld campaign where one of the Emperor’s miscellaneous voice lines wouldn’t play
Fixed an issue where Artefacts dropped upon the “Road” in Level 2 of the Heart of Gold campaign could not be retrieved by workers
Fixed an issue where it was not possible reset The Under Games campaign progress
Fixed an issue where some VO would not play correctly when claiming an Underhill as Volta or Kasita in Level 5 of the Under Games campaign
Fixed a stack overflow that could occur on Level 3 of the Heart of Gold campaign
Fixed a number of issues with the Golden Statues displayed at the end of the Heart of Gold Campaign
Multiplayer
In-Game chat should once again show up correctly in Multiplayer Matches
UI
Fixed an issue which may have caused the Skirmish
Source
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