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Steam News28 June 20188y ago

Patch 2.0.2 Release Notes

Darkest Greetings Underlord, It's been only a week week since the release of the surprisingly massive 2.0.1 patch and the work has continued unabated.

In this update6

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions14 changes0 removals
  • Gameplay
  • Balance
changedPriestessUpdated needs to match the Cutlist
changedPriestessMovement speed reduced by 10%
changedPriestessWork speed reduced by 25%
changedWizardUpdated needs to match the Witch Doctor
changedVolcanic BridgeMana cost reduced from 100 to 50
addedUnderlord AI ChangesUnderlord AIs can now make use of the Besiege ritual to attack enemy Dungeons
Mana cost10050Mana cost decreased, nerfBeast spawn rate666%444%Beast spawn rate decreased, nerfDefence gold & mana cost150%200%Defence gold & mana cost increased, buff

War for the Overworld changes

changedUpdated needs to match the Cutlist
changedMovement speed reduced by 10%
changedWork speed reduced by 25%
changedUpdated needs to match the Witch Doctor
changedMana cost reduced from 100 to 50

Darkest Greetings Underlord, It's been only a week week since the release of the surprisingly massive 2.0.1 patch and the work has continued unabated. As always we've been taking feedback directly from you and have a few smaller adjustments to make alongside a handful of fixes to the issues you've helped us identify. Patch 2.0.2 is the result of this weeks work and should help stabilise the game further in the wake of our last two massive releases. Beyond the release of this patch we don't have much news to share other than the fact that there's still a few issues we're still interested in tidying up and of course we're always happy to receive feedback or reports straight from you so please keep all your feedback coming via the forums and of course report any issues to us via User Echo! Also if you missed our previous post, you may want to give that a read as it outlines some of the future plans for War for the Overworld. Fear not, even as we begin to shift our team across to working full-time on Project: Aftercare we plan to continue providing some support for WFTO in the coming months. Now without further a do, read on for the Release Notes!

Patch 2.0.2 "Sufficiently Surveyed Surfaces"

Gameplay / Balance Changes

Units

Augre

  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison

Juggernaut

  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison

Priestess

  • Updated needs to match the Cutlist

Spirit Worker (Permanent)

  • Movement speed reduced by 10%

  • Work speed reduced by 25%

  • These changes do not affect Spirit Workers created by the Spirit Worker potion

Wizard

  • Updated needs to match the Witch Doctor

Spells

Volcanic Bridge

  • Mana cost reduced from 100 to 50

Underlord AI Changes

  • Underlord AIs can now make use of the Besiege ritual to attack enemy Dungeons

  • Sloth focussed AIs will now be able to make use of the Infernal Urn to transform Brimstone into Quartz

  • The AI can now use Hellfire potions

  • Added 7 New Build Orders

  • Adjusted a number of existing Build Orders

  • The Medium Difficulty AI has received a number of tweaks

    • Now has the ability to drop units near rally flags

    • The rate at which it can pick up and drop units has been reduced

    • The rate at which is is allowed to spend sins has been reduced

    • It will now be slightly more aggressive

  • The AI will now trigger Sentinels more intelligently

  • The Master AI is now able to use defence parts to heal existing defences

  • The AI will now make more intelligent use of Work-A-Lot potions

  • When using Overcharge the AI will now wait until its Mana is exhausted

  • before triggering the ritual

  • The AI is now able to more accurately predict if it needs to return its forces to defend its Dungeon Core

  • Further optimised the behaviour of the AI on master difficulty

  • AIs will now hesitate less whilst attacking and will execute their plans more aggressively if they are confident of victory

  • Bankrupt AIs now wait longer before selling rooms

Level / Campaign Changes

The Under Games

Underlord Shale

  • Beast spawn rate reduced from 666% to 444%

  • Defence gold & mana cost increased from 150% to 200%

Visual Improvements

Source

Steam News / 28 June 2018

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