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Steam News21 June 20188y ago

Patch 2.0.1 Now Available & Other News

Darkest greetings Underlord, As promised in our most dark and sacred oath to you, Patch 2.0.1 has arrived in War for the Overworld, don't be fooled by the name though it's amongst our largest patches ever!

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions8 changes0 removals
  • Gameplay
  • Balance
  • Workshop
  • Maps
  • UI and audio
  • Events
changedFurther improvements to Underlord AI
changedLOTS of balance changes
changedMighty Script Becomes MightierMighty Script has been a hugely ambitious undertaking and has already seen incredible use with hundreds of mappers already getting to grips with the new tools on the Workshop. We’ve been taking feedback on Mighty Script from the community on what you’d like to see implemented and there’s a handful of really cool features in the new patch as well as some improvements and optimisations to make existing scripts more powerful. Here’s a quick summary:
addedMighty Script Becomes Mightier10 New Triggers such as detecting when a spell is cast, a unit imprisoned or when a unit is attacked
addedMighty Script Becomes Mightier2 New conditions including checking if players have a particular success key from the custom campaign features
addedMighty Script Becomes Mightier24 New Actions with new AI commands, Dynamic Party configuration, Dialog Boxes, Tile Flashing or unit customisation actions

War for the Overworld changes

changedFurther improvements to Underlord AI
changedLOTS of balance changes
changedMighty Script has been a hugely ambitious undertaking and has already seen incredible use with hundreds of mappers already getting to grips with the new tools on the Workshop. We’ve been taking feedback on Mighty Script from the community on what you’d like to see implemented and there’s a handful of really cool features in the new patch as well as some improvements and optimisations to make existing scripts more powerful. Here’s a quick summary:
added10 New Triggers such as detecting when a spell is cast, a unit imprisoned or when a unit is attacked
added2 New conditions including checking if players have a particular success key from the custom campaign features

Darkest greetings Underlord, As promised in our most dark and sacred oath to you, Patch 2.0.1 has arrived in War for the Overworld, don't be fooled by the name though it's amongst our largest patches ever! Here’s what lurks within:

  • Expanded Mighty Script functionality

  • Skirmish speech for Underlord opponents

  • Further improvements to Underlord AI

  • LOTS of balance changes

  • Hundreds of fixes and other changes

War for the Overworld is also on sale right now as part of the Steam Summer Sale, with up to 75% discount across the base game and DLC. Grab it while the weather’s hot!

Patch 2.0.1 Now Available

Mighty Script Becomes Mightier

Mighty Script has been a hugely ambitious undertaking and has already seen incredible use with hundreds of mappers already getting to grips with the new tools on the Workshop. We’ve been taking feedback on Mighty Script from the community on what you’d like to see implemented and there’s a handful of really cool features in the new patch as well as some improvements and optimisations to make existing scripts more powerful. Here’s a quick summary:

  • 10 New Triggers such as detecting when a spell is cast, a unit imprisoned or when a unit is attacked

  • 2 New conditions including checking if players have a particular success key from the custom campaign features

  • 24 New Actions with new AI commands, Dynamic Party configuration, Dialog Boxes, Tile Flashing or unit customisation actions

  • Parties are now easier to setup and support additional unit configuration such as setting the speed and scale of the unit

  • Numbers can now be Decimals as well as Integers

  • Lists can now contain more types of variables and most values can accept input from variables or actions output to lists

  • Other flow improvements and optimisations

  • Various fixes

With all of these improvements Mighty Script has undergone quite a few changes but fear not your previous maps should be completely compatible and rest assured now that Patch 2.0.1 is in your hands and Mighty Script even more expansive we’re now looking to get those tutorials to you asap!

Skirmish Smack Chat

We’ve livened up Skirmish audio with speech from ALL the Underlord opponents! They will now taunt you and react to various events as the battle progresses. You’ll hear Oberon gallantly face defeat as his health dwindles; Kasita celebrate her victory by welcoming you into her treasure trove; Korvek proclaim that he is greater than the sum of his parts! Steam post image Now Mira can tell you herself that you are nothing but an earthworm to be squashed beneath her metaphysical boot We got all the original actors back to reprise their roles, and added over 400 new lines of speech! This also includes the trio of Underlords introduced in The Under Games – Shale, Lamash, and Volta! We hope this feature adds an extra layer of character and charm; but if you do want to turn the voices off you can do so from the Sound Options.

AI Advancements

Stefan, our artificial intelligence wizard, made huge renovations to the Underlord AI for Patch 2.0. But he hasn’t stopped there, and has continued to conjure and tinker with the goal of giving you the ultimate challenge. And judging by the feedback from our loyal Foundry tester imps, he may well have succeeded! AI improvements include:

  • More entertaining gameplay, and more challenge for highly-skilled players

  • The AI will play the Sloth tree in the Veins of Evil much more effectively

Source

Steam News / 21 June 2018

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