Full notes
Full War for the Overworld update
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What changed
- Gameplay
- Balance
- Workshop
- Maps
- UI and audio
- Events
War for the Overworld changes
Darkest greetings Underlord, As promised in our most dark and sacred oath to you, Patch 2.0.1 has arrived in War for the Overworld, don't be fooled by the name though it's amongst our largest patches ever! Here’s what lurks within:
Expanded Mighty Script functionality
Skirmish speech for Underlord opponents
Further improvements to Underlord AI
LOTS of balance changes
Hundreds of fixes and other changes
War for the Overworld is also on sale right now as part of the Steam Summer Sale, with up to 75% discount across the base game and DLC. Grab it while the weather’s hot!
Patch 2.0.1 Now Available
Mighty Script Becomes Mightier
Mighty Script has been a hugely ambitious undertaking and has already seen incredible use with hundreds of mappers already getting to grips with the new tools on the Workshop. We’ve been taking feedback on Mighty Script from the community on what you’d like to see implemented and there’s a handful of really cool features in the new patch as well as some improvements and optimisations to make existing scripts more powerful. Here’s a quick summary:
10 New Triggers such as detecting when a spell is cast, a unit imprisoned or when a unit is attacked
2 New conditions including checking if players have a particular success key from the custom campaign features
24 New Actions with new AI commands, Dynamic Party configuration, Dialog Boxes, Tile Flashing or unit customisation actions
Parties are now easier to setup and support additional unit configuration such as setting the speed and scale of the unit
Numbers can now be Decimals as well as Integers
Lists can now contain more types of variables and most values can accept input from variables or actions output to lists
Other flow improvements and optimisations
Various fixes
With all of these improvements Mighty Script has undergone quite a few changes but fear not your previous maps should be completely compatible and rest assured now that Patch 2.0.1 is in your hands and Mighty Script even more expansive we’re now looking to get those tutorials to you asap!
Skirmish Smack Chat
We’ve livened up Skirmish audio with speech from ALL the Underlord opponents! They will now taunt you and react to various events as the battle progresses. You’ll hear Oberon gallantly face defeat as his health dwindles; Kasita celebrate her victory by welcoming you into her treasure trove; Korvek proclaim that he is greater than the sum of his parts! Steam post image Now Mira can tell you herself that you are nothing but an earthworm to be squashed beneath her metaphysical boot We got all the original actors back to reprise their roles, and added over 400 new lines of speech! This also includes the trio of Underlords introduced in The Under Games – Shale, Lamash, and Volta! We hope this feature adds an extra layer of character and charm; but if you do want to turn the voices off you can do so from the Sound Options.
AI Advancements
Stefan, our artificial intelligence wizard, made huge renovations to the Underlord AI for Patch 2.0. But he hasn’t stopped there, and has continued to conjure and tinker with the goal of giving you the ultimate challenge. And judging by the feedback from our loyal Foundry tester imps, he may well have succeeded! AI improvements include:
More entertaining gameplay, and more challenge for highly-skilled players
The AI will play the Sloth tree in the Veins of Evil much more effectively
Source
Changelog.gg summarizes and formats this update. How we read updates.
