Darkest greetings Underlord, It’s been just a couple of weeks since we unleashed the gargantuan Patch 2.0 and The Under Games expansion; the reception has been incredible!
Full notes
Full War for the Overworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition3 changes0 removals
Maps
UI and audio
Balance
Fixes
changedUpcoming Patch 2.0.1Mighty Script expansion - we’ll continue to enhance the tools with some key improvements like: Using Variables (Numbers, Switches, Lists) as an input in many cases Most Events will be usable as an output, where you can set one of the above variables More flexible Parties that can be dynamically adjusted while the map is running, or even randomised using Lists More Events, Conditions and Actions to further enhance your scripts
changedUpcoming Patch 2.0.1Skirmish AI voice-overs - the enemy AI Underlords will now taunt you, giving you more reason to wipe the floor with them
changedUpcoming Patch 2.0.1Further balancing across the whole game, following up from the huge balance pass in 2.0
fixedUpcoming Patch 2.0.1Fixes for many issues not yet addressed by our hotfixes
addedCommunity ContentMoving beyond the release of 2.0, we’ve already stated that we’d like to focus more on community-driven content as part of our long-term support of WFTO. But what does that mean for you? Well, first of all, we’ve started planning a structure for more regular Community Spotlights, which we’ll use to highlight the most creative, interesting and fun maps from our community. Each spotlight will focus on the varied game modes now within WFTO - expect to see spotlights for Deathmatch, King of the Underhill and Core Shards, alongside Scenarios, Custom maps, My Pet Dungeon and of course Custom Campaigns! We’ll be looking to work with our content creators to package all our spotlights up into easily downloadable formats, such as Steam Workshop collections and single files on our forums (for those players not on Steam). We may also look towards integrating some maps directly into the game so that everyone can enjoy them without needing to explore our spotlights! Steam post image The Golden Worker and more awaits the most dedicated and talented creators! Naturally, we’ll always be on the lookout for awesome creations, and we’ll be announcing our full plans for this in the comings weeks and months - so keep your eyes peeled! We’re also planning to make getting into map creation as easy as possible, with new tutorials on the use of the Map Editor and Mighty Script, as well as more
War for the Overworld changes
DDeathmatchmode
changedMighty Script expansion - we’ll continue to enhance the tools with some key improvements like: Using Variables (Numbers, Switches, Lists) as an input in many cases Most Events will be usable as an output, where you can set one of the above variables More flexible Parties that can be dynamically adjusted while the map is running, or even randomised using Lists More Events, Conditions and Actions to further enhance your scripts
changedSkirmish AI voice-overs - the enemy AI Underlords will now taunt you, giving you more reason to wipe the floor with them
changedFurther balancing across the whole game, following up from the huge balance pass in 2.0
fixedFixes for many issues not yet addressed by our hotfixes
addedMoving beyond the release of 2.0, we’ve already stated that we’d like to focus more on community-driven content as part of our long-term support of WFTO. But what does that mean for you? Well, first of all, we’ve started planning a structure for more regular Community Spotlights, which we’ll use to highlight the most creative, interesting and fun maps from our community. Each spotlight will focus on the varied game modes now within WFTO - expect to see spotlights for Deathmatch, King of the Underhill and Core Shards, alongside Scenarios, Custom maps, My Pet Dungeon and of course Custom Campaigns! We’ll be looking to work with our content creators to package all our spotlights up into easily downloadable formats, such as Steam Workshop collections and single files on our forums (for those players not on Steam). We may also look towards integrating some maps directly into the game so that everyone can enjoy them without needing to explore our spotlights! Steam post image The Golden Worker and more awaits the most dedicated and talented creators! Naturally, we’ll always be on the lookout for awesome creations, and we’ll be announcing our full plans for this in the comings weeks and months - so keep your eyes peeled! We’re also planning to make getting into map creation as easy as possible, with new tutorials on the use of the Map Editor and Mighty Script, as well as more
Darkest greetings Underlord, It’s been just a couple of weeks since we unleashed the gargantuan Patch 2.0 and The Under Games expansion; the reception has been incredible! We can’t thank all our fans enough for making this release our best yet! In the wake of release the momentum hasn’t yet stopped carrying us forward, and today we’re going to expand upon on our plans for War for the Overworld beyond 2.0. We’ll be addressing a few elephants which have made a home in our lair and answering your lingering questions. So join us as we unveil our plans!
Upcoming Patch 2.0.1
Following Patch 2.0 we’ve unleashed a number of smaller hotfixes to address the most critical issues. You can read the compiled notes for these here. However, we’ve also been working on a larger update not only to pile in some content which missed the boat, but also to address some excellent feedback from all of you. Over the next few weeks, we’ll be hard at work on this patch which we aim to release in mid-June, if not sooner. As you might expect it won’t be as all-encompassing as 2.0, but it should still be quite a significant update nonetheless. Here’s a taste of what’s to come:
Mighty Script expansion - we’ll continue to enhance the tools with some key improvements like:
Using Variables (Numbers, Switches, Lists) as an input in many cases
Most Events will be usable as an output, where you can set one of the above variables
More flexible Parties that can be dynamically adjusted while the map is running, or even randomised using Lists
More Events, Conditions and Actions to further enhance your scripts
Skirmish AI voice-overs - the enemy AI Underlords will now taunt you, giving you more reason to wipe the floor with them
Adjustments to The Under Games - in particular the playable Underlords will receive some rebalancing
Further balancing across the whole game, following up from the huge balance pass in 2.0
Fixes for many issues not yet addressed by our hotfixes
Community Content
Moving beyond the release of 2.0, we’ve already stated that we’d like to focus more on community-driven content as part of our long-term support of WFTO. But what does that mean for you? Well, first of all, we’ve started planning a structure for more regular Community Spotlights, which we’ll use to highlight the most creative, interesting and fun maps from our community. Each spotlight will focus on the varied game modes now within WFTO - expect to see spotlights for Deathmatch, King of the Underhill and Core Shards, alongside Scenarios, Custom maps, My Pet Dungeon and of course Custom Campaigns! We’ll be looking to work with our content creators to package all our spotlights up into easily downloadable formats, such as Steam Workshop collections and single files on our forums (for those players not on Steam). We may also look towards integrating some maps directly into the game so that everyone can enjoy them without needing to explore our spotlights! Steam post imageThe Golden Worker and more awaits the most dedicated and talented creators! Naturally, we’ll always be on the lookout for awesome creations, and we’ll be announcing our full plans for this in the comings weeks and months - so keep your eyes peeled! We’re also planning to make getting into map creation as easy as possible, with new tutorials on the use of the Map Editor and Mighty Script, as well as more