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Steam News22 November 20178y ago

Help us become "The Labour of Love"

Darkest greetings Underlord, We have a somewhat peculiar and spontaneous announcement for you today. As you have no doubt noticed the Steam Sale is now live (WFTO products up to 72% off!

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Store
  • Maps
changedDarkest greetings Underlord, We have a somewhat peculiar and spontaneous announcement for you today. As you have no doubt noticed the Steam Sale is now live (WFTO products up to 72% off! ) but also the nominations are now open for the Steam Awards of 2017 . We'd like to humbly request that our fans, customers and fellow Underlords consider nominating WFTO for the "Labour of Love" category. A category defined by the commitment shown by a developer towards their game and community long after the release of the game itself.
changedWe know that this must appear somewhat self-serving and it is not usually in our nature to seek any sort of recognition beyond the appreciation we already receive from our fans for the work we do. But we felt that this category so accurately summed up our journey with WFTO thus far and where we hope to take it over the coming months. To help illustrate our commitment we've even (very hastily) prepared a small infographic about this journey. Steam post image (Click to expand) If you're happy with all that you can head straight to our store page if you're happy to nominate us.
addedFor the JourneyWar for the Overworld has dominated our lives for the five years since we successfully funded the project on Kickstarter, not a day has gone by where some work hasn't been poured into it on some level. It's no secret that we've had our ups and downs and that the journey has been fraught with challenges and hurdles including one of the most disastrous launches a newly formed indie developer could imagine. But through it all we've stayed strong, we reaffirmed our commitments to our backers, customers, fans and the game itself. We've worked hard, sometimes through nights, weekends and holidays and into the next morning to see WFTO take the shape we hoped it would. We've released patch after patch, update after update bringing new features, fixes and releases. We've deployed platforms to help us best facilitate your needs and we've taken on board as much community feedback as we can. We have built our company, Brightrock Games around our community. Our hope that one-day WFTO could live up to the lofty expectations both we and our fans have for it. We've done so much in the 5 years of development, not least bring a uniquely challenging and large scoped game to life. In just over two and half years since the launch from early-access we've:
addedFor the JourneyAdded much requested features like the Map Editor into the mix
addedFor the JourneyIntroduced new game modes through the Crucible and My Pet Dungeon expansions
changedFor the JourneyPushed out maps, balance adjustments and much more as fast as we can

War for the Overworld changes

changedDarkest greetings Underlord, We have a somewhat peculiar and spontaneous announcement for you today. As you have no doubt noticed the Steam Sale is now live (WFTO products up to 72% off! ) but also the nominations are now open for the Steam Awards of 2017 . We'd like to humbly request that our fans, customers and fellow Underlords consider nominating WFTO for the "Labour of Love" category. A category defined by the commitment shown by a developer towards their game and community long after the release of the game itself.
changedWe know that this must appear somewhat self-serving and it is not usually in our nature to seek any sort of recognition beyond the appreciation we already receive from our fans for the work we do. But we felt that this category so accurately summed up our journey with WFTO thus far and where we hope to take it over the coming months. To help illustrate our commitment we've even (very hastily) prepared a small infographic about this journey. Steam post image (Click to expand) If you're happy with all that you can head straight to our store page if you're happy to nominate us.
addedWar for the Overworld has dominated our lives for the five years since we successfully funded the project on Kickstarter, not a day has gone by where some work hasn't been poured into it on some level. It's no secret that we've had our ups and downs and that the journey has been fraught with challenges and hurdles including one of the most disastrous launches a newly formed indie developer could imagine. But through it all we've stayed strong, we reaffirmed our commitments to our backers, customers, fans and the game itself. We've worked hard, sometimes through nights, weekends and holidays and into the next morning to see WFTO take the shape we hoped it would. We've released patch after patch, update after update bringing new features, fixes and releases. We've deployed platforms to help us best facilitate your needs and we've taken on board as much community feedback as we can. We have built our company, Brightrock Games around our community. Our hope that one-day WFTO could live up to the lofty expectations both we and our fans have for it. We've done so much in the 5 years of development, not least bring a uniquely challenging and large scoped game to life. In just over two and half years since the launch from early-access we've:
addedAdded much requested features like the Map Editor into the mix
addedIntroduced new game modes through the Crucible and My Pet Dungeon expansions

Darkest greetings Underlord, We have a somewhat peculiar and spontaneous announcement for you today. As you have no doubt noticed the Steam Sale is now live (WFTO products up to 72% off! ) but also the nominations are now open for the Steam Awards of 2017 . We'd like to humbly request that our fans, customers and fellow Underlords consider nominating WFTO for the "Labour of Love" category. A category defined by the commitment shown by a developer towards their game and community long after the release of the game itself.

We know that this must appear somewhat self-serving and it is not usually in our nature to seek any sort of recognition beyond the appreciation we already receive from our fans for the work we do. But we felt that this category so accurately summed up our journey with WFTO thus far and where we hope to take it over the coming months. To help illustrate our commitment we've even (very hastily) prepared a small infographic about this journey. Steam post image (Click to expand) If you're happy with all that you can head straight to our store page if you're happy to nominate us.

For the Journey

War for the Overworld has dominated our lives for the five years since we successfully funded the project on Kickstarter, not a day has gone by where some work hasn't been poured into it on some level. It's no secret that we've had our ups and downs and that the journey has been fraught with challenges and hurdles including one of the most disastrous launches a newly formed indie developer could imagine. But through it all we've stayed strong, we reaffirmed our commitments to our backers, customers, fans and the game itself. We've worked hard, sometimes through nights, weekends and holidays and into the next morning to see WFTO take the shape we hoped it would. We've released patch after patch, update after update bringing new features, fixes and releases. We've deployed platforms to help us best facilitate your needs and we've taken on board as much community feedback as we can. We have built our company, Brightrock Games around our community. Our hope that one-day WFTO could live up to the lofty expectations both we and our fans have for it. We've done so much in the 5 years of development, not least bring a uniquely challenging and large scoped game to life. In just over two and half years since the launch from early-access we've:

  • Released 56 Free Patches, 6 Major and encompassing over 2400 fixes, changes and features

  • Added much requested features like the Map Editor into the mix

  • Introduced new game modes through the Crucible and My Pet Dungeon expansions

  • Pushed out maps, balance adjustments and much more as fast as we can

  • Released three expansion

    • Heart of Gold - We gave away free to anyone who owned the game up to one month after launch

    • Crucible - Which was free for everyone!

    • My Pet Dungeon - Developed at huge community request, and offered on a try before you buy basis!

WFTO is so very different from when it was released and there's still so much more to come, even as we approach the final stages of this production. With Patch 2.0 and Expansion 4, which promise to be our biggest releases yet we've got some exciting things in the pipeline. Stuff like:

  • Underlord AI Overhaul

  • A New Single-Player campaign

Source

Steam News / 22 November 2017

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