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Steam News16 November 20178y ago

Patch 1.6.66 Release Notes

Darkest greetings Underlord, The patch number of the beast marks an auspicious occasion for our fans in a number of countries over on the continent!

In this update3

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions13 changes10 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Maps
  • Fixes
changedDarkest greetings Underlord, The patch number of the beast marks an auspicious occasion for our fans in a number of countries over on the continent! At long last we’re in a position to update our unsupported but not forgotten European languages, and bring them in line with the English, French, German, and Chinese localisations. You can read our full announcement post here .
changedEuropean Languages Return!As announced in our previous post, and in today’s announcement, we’re proud to reveal that the discontinued European languages are now updated and back in the game, and we’ll be continuing their support into the future! We welcome your feedback!
changedEuropean Languages Return!Updated previously deprecated European Languages to include all the game’s text updates since Patch 1.0.1: Spanish Italian Polish Russian
addedEuropean Languages Return!Added subtitles in various pre-rendered cinematics throughout the game for the above languages
removedSpiritCan no longer pass through Possession Doors
removedSpirit WorkerCan no longer pass through Possession Doors

War for the Overworld changes

changedDarkest greetings Underlord, The patch number of the beast marks an auspicious occasion for our fans in a number of countries over on the continent! At long last we’re in a position to update our unsupported but not forgotten European languages, and bring them in line with the English, French, German, and Chinese localisations. You can read our full announcement post here .
changedAs announced in our previous post, and in today’s announcement, we’re proud to reveal that the discontinued European languages are now updated and back in the game, and we’ll be continuing their support into the future! We welcome your feedback!
changedUpdated previously deprecated European Languages to include all the game’s text updates since Patch 1.0.1: Spanish Italian Polish Russian
addedAdded subtitles in various pre-rendered cinematics throughout the game for the above languages
removedCan no longer pass through Possession Doors

Darkest greetings Underlord, The patch number of the beast marks an auspicious occasion for our fans in a number of countries over on the continent! At long last we’re in a position to update our unsupported but not forgotten European languages, and bring them in line with the English, French, German, and Chinese localisations. You can read our full announcement post here .

European Languages Return!

As announced in our previous post, and in today’s announcement, we’re proud to reveal that the discontinued European languages are now updated and back in the game, and we’ll be continuing their support into the future! We welcome your feedback!

  • Updated previously deprecated European Languages to include all the game’s text updates since Patch 1.0.1:

    • Spanish

    • Italian

    • Polish

    • Russian

  • Added subtitles in various pre-rendered cinematics throughout the game for the above languages

Gameplay Changes

Units

Spirit

  • Can no longer pass through Possession Doors

Spirit Worker

  • Can no longer pass through Possession Doors

Constructs

  • Constructs may no longer be placed inside shrines or Dungeon Cores

Rituals

Assembly

  • Now has an effect if used twice on the same defence.

AI Improvements

  • Workers will no longer attack anything except rival Workers, regardless of how high their chances are to win. This is to keep them on task when working near low-threat objects such as doors.

Mutator Changes

  • Extra Workers granted by increasing the default minimum Worker amount no longer grant mana when sacrificed in the Dungeon Core

  • Undiggable walls can no longer be tagged

  • Wall tooltips will now update to correctly reflect if undiggable walls is enabled

Performance Optimisations

  • Improved the performance of Worker scouting behaviour

  • Optimised unit behaviour to significantly reduce “garbage” created on unit spawn

Game Text Updates

  • Clarified the mutator behaviour on tooltips for disabling Fortified Walls, and disabling the ability to dig them out, in relation to certain Aspects (prompted by a user forum issue )

Visual Changes

  • Small improvements to Slaughterpen lights

  • Increased brightness of Slaughterpen slightly

Miscellaneous

  • Gold Piles will now be placed up to 17 tiles from where they are dropped in the Vault, rather than 5

  • Achievements for My Pet Dungeon unlockable themes are now listed in level order on the unlocks screen

Bug Fixes

General

  • Fixed an issue that allowed units to teleport into walls/map border

Gameplay

  • When a Dungeon Core is claimed, the gold it held now correctly enters the new owner’s Vaults

  • The Garrison buff will no longer incorrectly stack for multiple activated props

  • Aureate Monoliths now correctly update the minimap after use

  • Removed Last Stand from Templar abilities list as the ability had been disabled for some time

Levels

  • Fixed an incorrectly rotated “corridor” on My Pet Dungeon level Ponygrasp

Visuals

  • Highlight effect on the Dwarven Dungeon Core should no longer present with visual artifacting

  • Garrison prop range corrected, now more representative of actual range

  • Corrected a minor clipping VFX in the Spirit Chamber

Audio

  • Removed duplicate line from War for the Overworld Level 3

  • Fixed some errors caused by missing audio on War for the Overworld Level 3

  • Arcane Chunder now correctly uses the Chunder voice

  • The Arcanist boss should now correctly play her post sleep voice-over Necromancer, Gnarling, and Chunder all now issue

Source

Steam News / 16 November 2017

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