In this update3
Full notes
Full War for the Overworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
- Fixes
War for the Overworld changes
Darkest greetings Underlord, The patch number of the beast marks an auspicious occasion for our fans in a number of countries over on the continent! At long last we’re in a position to update our unsupported but not forgotten European languages, and bring them in line with the English, French, German, and Chinese localisations. You can read our full announcement post here .
European Languages Return!
As announced in our previous post, and in today’s announcement, we’re proud to reveal that the discontinued European languages are now updated and back in the game, and we’ll be continuing their support into the future! We welcome your feedback!
Updated previously deprecated European Languages to include all the game’s text updates since Patch 1.0.1:
Spanish
Italian
Polish
Russian
Added subtitles in various pre-rendered cinematics throughout the game for the above languages
Gameplay Changes
Units
Spirit
Can no longer pass through Possession Doors
Spirit Worker
Can no longer pass through Possession Doors
Constructs
Constructs may no longer be placed inside shrines or Dungeon Cores
Rituals
Assembly
Now has an effect if used twice on the same defence.
AI Improvements
Workers will no longer attack anything except rival Workers, regardless of how high their chances are to win. This is to keep them on task when working near low-threat objects such as doors.
Mutator Changes
Extra Workers granted by increasing the default minimum Worker amount no longer grant mana when sacrificed in the Dungeon Core
Undiggable walls can no longer be tagged
Wall tooltips will now update to correctly reflect if undiggable walls is enabled
Performance Optimisations
Improved the performance of Worker scouting behaviour
Optimised unit behaviour to significantly reduce “garbage” created on unit spawn
Game Text Updates
Clarified the mutator behaviour on tooltips for disabling Fortified Walls, and disabling the ability to dig them out, in relation to certain Aspects (prompted by a user forum issue )
Visual Changes
Small improvements to Slaughterpen lights
Increased brightness of Slaughterpen slightly
Miscellaneous
Gold Piles will now be placed up to 17 tiles from where they are dropped in the Vault, rather than 5
Achievements for My Pet Dungeon unlockable themes are now listed in level order on the unlocks screen
Bug Fixes
General
Fixed an issue that allowed units to teleport into walls/map border
Gameplay
When a Dungeon Core is claimed, the gold it held now correctly enters the new owner’s Vaults
The Garrison buff will no longer incorrectly stack for multiple activated props
Aureate Monoliths now correctly update the minimap after use
Removed Last Stand from Templar abilities list as the ability had been disabled for some time
Levels
Fixed an incorrectly rotated “corridor” on My Pet Dungeon level Ponygrasp
Visuals
Highlight effect on the Dwarven Dungeon Core should no longer present with visual artifacting
Garrison prop range corrected, now more representative of actual range
Corrected a minor clipping VFX in the Spirit Chamber
Audio
Removed duplicate line from War for the Overworld Level 3
Fixed some errors caused by missing audio on War for the Overworld Level 3
Arcane Chunder now correctly uses the Chunder voice
The Arcanist boss should now correctly play her post sleep voice-over Necromancer, Gnarling, and Chunder all now issue
Source
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