HomeGamesUpdatesPricingMethodology
Steam News18 October 20178y ago

Patch 1.6.5 Now Available!

Darkest Greetings Underlord, With the Chinese language release successfully completed, we’ve not stopped for a moment immediately moving to address any issues that have been reported to us.

In this update7

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions5 changes3 removals
  • UI and audio
  • Balance
  • Gameplay
  • Maps
  • Performance
  • Fixes
fixedDarkest Greetings Underlord, With the Chinese language release successfully completed, we’ve not stopped for a moment immediately moving to address any issues that have been reported to us. The release itself has been fantastic and we have to thank our community for the incredible reception and support we’ve seen. We hope our continued support and the features, improvements and fixes below help to demonstrate our commitment to delivering the best experience possible and that we can repay all the dedication shown by our community over the many years of WFTOs life! We also have great news for anyone affected by the startup loading issue where the loading bar would freeze, by working with our partners at GOG.com we have identified the cause and have moved to fix the third-party DLL that was causing the issue. Hopefully this should now be resolved and you should be able to play the game. We’d love to receive feedback on this to confirm! Read on for the full patch notes!
changedCultistToned down the Cultist debuff stacking effect which previously allowed a stack of three cultists to one shot a level 10 unit
addedBlood MoneyGold Statues can now be claimed On Neutral ground will remain with their previous owner When the tile below them is claimed the statue will become owned by the new tile’s owner Gold Statues can be dropped on allied tiles to transfer ownership
addedAudio ChangesNew Audio setting “Unit Voice Volume” added, separating it from the primary SFX slider
changedVisual ChangesUnits dropped into Tavern Spitroast now fall in and play and SFX while being mulched
changedVisual ChangesMade some improvements to the Foundry textures

War for the Overworld changes

fixedDarkest Greetings Underlord, With the Chinese language release successfully completed, we’ve not stopped for a moment immediately moving to address any issues that have been reported to us. The release itself has been fantastic and we have to thank our community for the incredible reception and support we’ve seen. We hope our continued support and the features, improvements and fixes below help to demonstrate our commitment to delivering the best experience possible and that we can repay all the dedication shown by our community over the many years of WFTOs life! We also have great news for anyone affected by the startup loading issue where the loading bar would freeze, by working with our partners at GOG.com we have identified the cause and have moved to fix the third-party DLL that was causing the issue. Hopefully this should now be resolved and you should be able to play the game. We’d love to receive feedback on this to confirm! Read on for the full patch notes!
changedToned down the Cultist debuff stacking effect which previously allowed a stack of three cultists to one shot a level 10 unit
addedGold Statues can now be claimed On Neutral ground will remain with their previous owner When the tile below them is claimed the statue will become owned by the new tile’s owner Gold Statues can be dropped on allied tiles to transfer ownership
addedNew Audio setting “Unit Voice Volume” added, separating it from the primary SFX slider
changedUnits dropped into Tavern Spitroast now fall in and play and SFX while being mulched

Darkest Greetings Underlord, With the Chinese language release successfully completed, we’ve not stopped for a moment immediately moving to address any issues that have been reported to us. The release itself has been fantastic and we have to thank our community for the incredible reception and support we’ve seen. We hope our continued support and the features, improvements and fixes below help to demonstrate our commitment to delivering the best experience possible and that we can repay all the dedication shown by our community over the many years of WFTOs life! We also have great news for anyone affected by the startup loading issue where the loading bar would freeze, by working with our partners at GOG.com we have identified the cause and have moved to fix the third-party DLL that was causing the issue. Hopefully this should now be resolved and you should be able to play the game. We’d love to receive feedback on this to confirm! Read on for the full patch notes!

Gameplay Changes

General

  • It is now vastly easier to grab gold piles from vaults

Units

Cultist

  • Toned down the Cultist debuff stacking effect which previously allowed a stack of three cultists to one shot a level 10 unit

Spells

Blood Money

  • Gold Statues can now be claimed

    • On Neutral ground will remain with their previous owner

    • When the tile below them is claimed the statue will become owned by the new tile’s owner

    • Gold Statues can be dropped on allied tiles to transfer ownership

Audio Changes

  • New Audio setting “Unit Voice Volume” added, separating it from the primary SFX slider

Visual Changes

  • Units dropped into Tavern Spitroast now fall in and play and SFX while being mulched

  • The Dungeon Core in the menu scene plays now a pulsating VFX as intended

  • Made some improvements to the Foundry textures

Map Editor Changes

  • The “Paint Gold” tool in map editor now places gold piles on ground tiles, in addition to vaults or wall blocks

  • Vaults in map editor which have had gold added (via “Paint Gold”) no longer spawn loose gold piles when removed

  • “Paint Gold” can remove gold from vaults and tiles

Level Changes

My Pet Dungeon

  • The MPD Tutorial video now has Spanish, Italian, Russian and Polish subtitles

Miscellaneous Improvements

  • Several improvements to game text

  • Removed some walls in the Main menu to reduce clipping on camera transitions

  • Removed unnecessary logs which could eventually cause the game to slow down

Bug Fixes

Crashes

  • Fixed an issue with a GOG Library causing an loading error which prevented some users from starting the game, becoming stuck on the loading screen

SFX

  • Fixed an issue where the Oculus slimy SFX continued playing even if it has been killed (until fully rotten) or transformed into a golden statue

Levels

  • Fixed an issue that made a loaded skirmish map incompletable when it was saved a split second before the win condition was met

Rooms

  • Fixed an issue that made Garrison duplicate its buff on blocks in range each time it was reactivated

  • Fixed an issue where the Beast Den would never be upgraded if a non-upgraded Beast Den was removed before upgrading

  • Fixed an issue where the Garrisons active state ring would not show after saving and loading

  • Fixed an issue which would made prisons with a certain

Source

Steam News / 18 October 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.