HomeGamesUpdatesPricingMethodology
Steam News5 October 20178y ago

Patch 1.6.4 Release Notes

Darkest Greetings Underlord, As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game!

In this update1

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions17 changes1 removal
  • UI and audio
  • Store
  • Maps
  • Performance
  • Gameplay
  • Server
addedDarkest Greetings Underlord, As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game! Want to know more about the aforementioned language? Read here! Otherwise, read on for all the awesome changes that have come in Patch 1.6.4!
addedChinese Language SupportAs of today War for the Overworld is now available in Traditional and Simplified Chinese, you can read our full announcement here . Steam post image
addedSpecial Worker Skin - Dragon WorkerTo celebrate the Chinese release we’ve unleashed a special worker skin upon the world. Steam post image The Dragon Worker has a very special unlock condition, upon logging into the game between now and Chinese New Year (In February) you will be treated to a special achievement and find the new worker already available in game. Should you miss this window it will be available again every Chinese New Year!
addedNew MapsOnce again we’re introducing a number of new maps all loving crafted by our excellent team of volunteer QA members. As always a huge thank you to them for their time and efforts, be sure to give them a pat on the back if you see them. Steam post image
changedLocalisation & Community TranslationsCutscenes now showing subtitles on all cinematics
changedLocalisation & Community TranslationsImproved reliability of game loading into the correct language

War for the Overworld changes

addedDarkest Greetings Underlord, As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game! Want to know more about the aforementioned language? Read here! Otherwise, read on for all the awesome changes that have come in Patch 1.6.4!
addedAs of today War for the Overworld is now available in Traditional and Simplified Chinese, you can read our full announcement here . Steam post image
addedTo celebrate the Chinese release we’ve unleashed a special worker skin upon the world. Steam post image The Dragon Worker has a very special unlock condition, upon logging into the game between now and Chinese New Year (In February) you will be treated to a special achievement and find the new worker already available in game. Should you miss this window it will be available again every Chinese New Year!
addedOnce again we’re introducing a number of new maps all loving crafted by our excellent team of volunteer QA members. As always a huge thank you to them for their time and efforts, be sure to give them a pat on the back if you see them. Steam post image
changedCutscenes now showing subtitles on all cinematics

Darkest Greetings Underlord, As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game! Want to know more about the aforementioned language? Read here! Otherwise, read on for all the awesome changes that have come in Patch 1.6.4!

Chinese Language Support

As of today War for the Overworld is now available in Traditional and Simplified Chinese, you can read our full announcement here. Steam post image

Special Worker Skin - Dragon Worker

To celebrate the Chinese release we’ve unleashed a special worker skin upon the world. Steam post image The Dragon Worker has a very special unlock condition, upon logging into the game between now and Chinese New Year (In February) you will be treated to a special achievement and find the new worker already available in game. Should you miss this window it will be available again every Chinese New Year!

New Maps

Once again we’re introducing a number of new maps all loving crafted by our excellent team of volunteer QA members. As always a huge thank you to them for their time and efforts, be sure to give them a pat on the back if you see them. Steam post image

Localisation & Community Translations

  • Cutscenes now showing subtitles on all cinematics

  • Improved reliability of game loading into the correct language

Performance Optimisations

We’ve implemented a number of significant performance optimisations which should greatly enhance game experience, especially on lower end GPUs. We’re really pleased with these improvements and of course we’ll continue to keep seeking opportunities to further improve the performance of the game.

  • Numerous Performance Optimisations with up to 25% increased FPS and reduced stutter:

    • Implemented a new deferred renderer

    • Optimised Unit Shields

    • Improved Minimap Performance

    • Refactored a number of older scripts for to improve performance in newer Unity versions

    • Improved Animations to reduce memory & rendering load

    • Improved Floating Emoticon performance

    • Optimised dynamic battle music performance

    • General pathfinding performance improvements

  • Huge vaults now build and destroy much faster

Sound Changes

  • Vastly improved battle music system to improve reactivity in combat

  • Sound Effects volume slider now affects more sounds

  • Spirits now play an appropriate death sound

  • Added an attack sound to the Archon

  • Improved Audio Levels during cutscenes

Visual Changes

  • Piggy Projectiles in the tavern are now appropriately flambeed

  • Improved image quality of Floating Emoticons and Unit Shields

  • Improved Animations when units eat piglets in the Slaughterpen

  • Added a new Kasita Hand and Pickaxe

  • Improved Cutscene Quality

  • Added Warden Work Animation

  • Added VFX on Juggernaut Work

  • Traing dummys in the Barracks are now more reactive to hits

  • Improved menu transitions

  • Improved visuals on the Wormhole potion

  • Brightened the Walls, Floor and Tiles of the Mira theme to bring them in line with the rest of the theme

  • Improved Alchemy Lab lights

  • Updated the main menu

  • Chunders now play work animation

  • Skarg plays sleep animation

  • Fixed brightness of the campaign map

  • Realigned torture chamber vfx

Multiplayer Changes

  • The minimum character limit for creating a lobby in Multiplayer has been reduced to 1

Level Changes

Lockshackle (My Pet Dungeon)

  • Beasts will no longer become angry on this level

Skirmish Maps

Styx

  • Replaced Artefacts of Greater Sin with Artefacts of Sin

Source

Steam News / 5 October 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.