In this update1
Full notes
Full War for the Overworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Maps
- Performance
- Gameplay
- Server
War for the Overworld changes
Darkest Greetings Underlord, As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game! Want to know more about the aforementioned language? Read here! Otherwise, read on for all the awesome changes that have come in Patch 1.6.4!
Chinese Language Support
As of today War for the Overworld is now available in Traditional and Simplified Chinese, you can read our full announcement here. Steam post image
Special Worker Skin - Dragon Worker
To celebrate the Chinese release we’ve unleashed a special worker skin upon the world. Steam post image The Dragon Worker has a very special unlock condition, upon logging into the game between now and Chinese New Year (In February) you will be treated to a special achievement and find the new worker already available in game. Should you miss this window it will be available again every Chinese New Year!
New Maps
Once again we’re introducing a number of new maps all loving crafted by our excellent team of volunteer QA members. As always a huge thank you to them for their time and efforts, be sure to give them a pat on the back if you see them. Steam post image
Localisation & Community Translations
Cutscenes now showing subtitles on all cinematics
Improved reliability of game loading into the correct language
Performance Optimisations
We’ve implemented a number of significant performance optimisations which should greatly enhance game experience, especially on lower end GPUs. We’re really pleased with these improvements and of course we’ll continue to keep seeking opportunities to further improve the performance of the game.
Numerous Performance Optimisations with up to 25% increased FPS and reduced stutter:
Implemented a new deferred renderer
Optimised Unit Shields
Improved Minimap Performance
Refactored a number of older scripts for to improve performance in newer Unity versions
Improved Animations to reduce memory & rendering load
Improved Floating Emoticon performance
Optimised dynamic battle music performance
General pathfinding performance improvements
Huge vaults now build and destroy much faster
Sound Changes
Vastly improved battle music system to improve reactivity in combat
Sound Effects volume slider now affects more sounds
Spirits now play an appropriate death sound
Added an attack sound to the Archon
Improved Audio Levels during cutscenes
Visual Changes
Piggy Projectiles in the tavern are now appropriately flambeed
Improved image quality of Floating Emoticons and Unit Shields
Improved Animations when units eat piglets in the Slaughterpen
Added a new Kasita Hand and Pickaxe
Improved Cutscene Quality
Added Warden Work Animation
Added VFX on Juggernaut Work
Traing dummys in the Barracks are now more reactive to hits
Improved menu transitions
Improved visuals on the Wormhole potion
Brightened the Walls, Floor and Tiles of the Mira theme to bring them in line with the rest of the theme
Improved Alchemy Lab lights
Updated the main menu
Chunders now play work animation
Skarg plays sleep animation
Fixed brightness of the campaign map
Realigned torture chamber vfx
Multiplayer Changes
The minimum character limit for creating a lobby in Multiplayer has been reduced to 1
Level Changes
Lockshackle (My Pet Dungeon)
Beasts will no longer become angry on this level
Skirmish Maps
Styx
Replaced Artefacts of Greater Sin with Artefacts of Sin
Source
Changelog.gg summarizes and formats this update. How we read updates.
