In this update1
Full notes
Full War for the Overworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Server
- Balance
- Fixes
War for the Overworld changes
Darkest greetings Underlord, We’ve just unleashed another patch for War for the Overworld upon the unsuspecting citizens of Kairos. Within you’ll find a bundle of new maps for Skirmish and Multiplayer, constructed by our incredible volunteer QA team, as well as a number of stability improvements for Multiplayer and a few bug fixes. We’ve also prepping a short statement on our future plans, and an explanation of some changes to our Steam Store, which we'll be uploading if not tonight then tomorrow!
Patch 1.6.3
Seven New Skirmish Maps!
Loose Ground - 1v1 - by Biervampir
Keeping your footing here is the least of your worries - what with artefacts just waiting to be seized. Eutharia’s Realm - 1v1 - by Fireeye
Underlord Eutharia dwelt here in eons gone by. Would you and your opponent care to poke through her carcass? Sub-Zero - 1v1 - by nutter666
Within the freezing depths of this tundra, you'll find all you need to dig in and build a well-fortified dungeon. But your rival is not the only thing that stirs beneath the ice. Blood Hazard - 1v1v1 - by Biervampir
A particularly potent Underlord met their end here. Will it be you, or your enemies, that donate to the pool of blood? Borehole - 3P FFA - by Biervampir
A newly-discovered realm which is unfortunately short on gold. It stands poised for an epic showdown of Underlord frugality. Populace - FFA or 2v2 - by Green.Sliche
Peopled by you and your fellow Underlords, this realm is a pressure cooker of gold and ambition. But only one can rule. Prepare for a battle of biblical proportions. Stardust - FFA or 2v2 - by Green.Sliche
Deep in the Aether, where gold twinkles like stars and chasms gape like black holes, four Underlords try to avoid oblivion.
Gameplay Changes
Rituals
Assembly ritual now completes all defences in one cast, with the exception of the Sentinel and Stone Knight, which only take 5 Defence Parts per cast
AI Improvements
Improvements to targeting checks mean that units should now respond to attacks more reliable
Performance Improvements
Drastically improved main menu performance
Improved the FPS in pre-rendered cutscenes
Multiplayer
General improvements to multiplayer stability
Visual Improvements
Removed gap in Hero and Hero Crypt Chasm border
Miscellaneous Changes
Cian Noonan, our QA Analyst, is finally credited in the game’s credits! Yay for him
War for the Overworld Level 5 speedrun achievement is now set to 23 minutes
Bug Fixes
The Possession camera should no longer become locked and broken if a Spirit Worker expires while being possessed
Doors will now correctly display their locked state in Multiplayer
Compiled 1.6.3 Hotfixes
Crashes
Playing the game with the official Russian translation will no longer crash the Crucible
Units
The Eternal now correctly absorbs 90% of damage done to the owner's Dungeon Core
The Eternal now correctly resists 50% damage, down from an unintended 75%
Multiplayer
Fixed a few broken elements from when we made under-the-hood changes to Multiplayer
Source
Changelog.gg summarizes and formats this update. How we read updates.
