In this update1
Full notes
Full War for the Overworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
War for the Overworld changes
Darkest greetings Underlord, At the start of this month we unleashed the My Pet Dungeon DLC and Patch 1.6, and your response to both has truly blown us away! The new game mode has met with roaring appreciation from our fans and we’re pleased that all our hard work and toil over the past few months has not gone to waste! But the work does not stop there! With new features inevitably come new bugs; fortunately our stalwart QA volunteers and of course our ever patient community have been reporting issues left right and centre, and our development Chunders have been fixing them just as fast! Since release we’ve pushed out hotfixes at regular intervals, but now we’re winding down to focus on upcoming content. But in case you haven’t been following thus far we’re going to provide a complete rundown of all the fixes and changes since My Pet Dungeon was unleashed. The following list includes patch notes from these hotfixes, though additional changes are undocumented:
1.6f8 – 4 April
1.6f9 – 7 April
1.6f10 – 10 April
1.6f11 – 12 April
1.6f12 – 20 April
Compiled Patch 1.6 Hotfixes
Gameplay Changes
Rallying Beasts will now also rally the Beastmaster
Made improvements to the way that Artefacts are dropped by Workers when there is no space in the Archive
Lava damage has increased from 50 to 200
Revenants now fade much faster
Level Changes
Gave the player 5 more minutes on War for the Overworld Level 11 before Mira channels the Kenos
Added an optional objective to War for the Overworld Level 3 to encourage the player to prepare for the attack
Made some tweaks to War for the Overworld Level 3 – the areas Empire units can come from should now be much clearer
Added new level end voice-over for War for the Overworld Level 5
Minor increase to research speed that increases throughout the campaign mode, about 30% increase level on level
My Pet Dungeon
Gold Rust’s Ember Lord’s treasure objective now completes once you claim the first Artefact
Made improvements to Snowhope to prevent some objectives becoming impossible to complete
Visual Improvements
Minor improvements to the Kasita Theme ceiling
Improved the visuals and animation of the Korvek Core
Performance Improvements
Vastly improved performance when large numbers of gold piles are on screen
Possession
Improved hit detection for the Shambler
Improved the Possession camera for the Shambler
Improved feedback when adding a unit to your Possession raid group
Improved the Possession Cam Bobbing option
UI Changes
New unit portraits for:
Beastmaster
Behemoth
Succubus
Bafu
Augre
Terror
Shadow
Necromancer
Cultist
Oculus
Ghoul
Revenant
Wraith
Shambler
Crackpot
Chunder
Arcane Chunder
Chilly Chunder
Chilli Chunder
Chunderling
Chunderoid
Gnarling
Vampire
Moved the unit chat indicator to the new Floatymoticon system
Prevented pixelation of the Floatymoticons on low settings
Improved formatting of My Pet Dungeon arrow on the main menu
Crucible and My Pet Dungeon lobbies now remember player selections for themes and mutators
Localisation
Made various improvements to the German translation
Minor improvements to the French translation
Corrected some Dungeon Theme translation names
Bug Fixes
Units
Fixed an issue that caused the Magma Weaver to take damage from Lava
Made a temporary tweak to the Worker Dash ability to prevent a known issue – this will be improved upon at a later date
Prevented the Archon from spawning Wraiths in
Source
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