Full notes
Full War for the Overworld update
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What changed
- Gameplay
- Events
- Maps
- UI and audio
- Performance
- Fixes
War for the Overworld changes
- Stormhero
Darkest greetings Underlord, As we step out of the darkest times that will forever be remembered as the year 2016 we look forward to the bright future that is 2017. We’re already hard at work on our new year’s resolutions to bring you even more quality content for War for the Overworld and hopefully to make great strides on our next title. We’re pleased to say that the release of Patch 1.5 and the Crucible DLC has gone down incredibly well and we’re looking forward to what your response will be to the exciting new content we have planned! We can’t share any details yet but as soon as we can we’ll be posting up a storm, so keep your eyes peeled.
DRM-Free Build Update coming soon and GOG
What we can share however is that we have just unleashed Patch 1.5.1, and with it we’re finally updating the DRM-Free build to include all the wonderful content that we’ve added since Heart of Gold (with the same usual restrictions). You'll be able to get your grubby mitts on it next week! Even the Crucible is stopping by, so if you can’t stand those pesky DRM services at the very least you’ll be getting some mass slaughter in Mendechaus’ terrifying Crucible challenge. We also have some cautiously good news for those interested in a GOG release. We’ve been talking with the chaps over at GOG.com and we’re hoping to potentially release a “complete” edition after all upcoming features are done. More on that as it develops.
Patch 1.5.1 Release Notes
Anyway, we’re sure you’re eager to hear what’s changed in Patch 1.5.1. Feature-wise we’re a little light on the ground but that’s because we’re hard at work on much bigger things for WFTO. We’re sure you’ll certainly appreciate all the fixes and minor changes we’ve made though!
Gameplay Changes
Units
Workers
Can now collect items from unclaimed ground
Environment
Artefact of Sin
Now grants the user 1 Sin (down from 3)
Artefact of Greater Sin (New)
Grants the user 3 Sins
Community Translation
Added a number of missing translation keys including map names and descriptions for Skirmish and Sandbox modes
Map Editor
Disabled “quadrant pivot” mirror tools on non-square maps as they do not work
Crucible
Gateways are now numbered in a more intuitive manner
Mutators
Mutator mode in the lobby is now coloured based on its state:
Mode Default - White
Map Default - Yellow
Custom - Orange
Veins of Evil
Unavailable Aspects now grant access to the next tier of Aspects as if they had been researched, to prevent players becoming trapped in the Veins
UI
Increased text size in some areas of the UI such as the debrief screen and Achievements menu
Added a message when changing maps with custom mutators, warning that they won’t carry over to the new map unless saved as a preset
Bug Fixes
Crashes
Fixed a crash that could occur when loading a custom map
Fixed a number of exceptions that could lead to very rare crashes
Units
Dwarven Arcanists no longer punch books to learn their secrets (but Arcane Chunders still learn via cranial impact)
Fixed an issue where the Kasita and Silver Kasita Workers had incorrect Possession camera positions
The
Source
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