In this update2
Full notes
Full War for the Overworld update
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What changed
- Events
- Gameplay
- Maps
- Workshop
- UI and audio
- Fixes
War for the Overworld changes
Season’s greetings Underlord, It’s that time of year once more when the peasants of the Empire are tucked up all cosy and nice in their warm, safe houses, preparing great feasts while their offsprings eagerly await the daring charity of a rather portly home invader. What overbearing joy… They can enjoy it while it lasts, for soon the plan will come to fruition and their homes will be invaded by a somewhat less charitable bunch. Not even their goodly Emperor Uther will be able to protect them from the oncoming apocalypse. But first there are preparations to be made, and I have special plans for loyal minions such as yourself. For now though you should enjoy this brief reprieve.
Season’s Greetings from Brightrock
While we’re at it something arrived for you through the swirling snow of the Aether, a sort of message as it were, from a team of Engineers claiming to know you personally. Does “Brightrock Games” ring a bell? It seems they’re starting their own holidays now and will be back to work in the new year. They sent you a card as well – oh, how delightful! Steam post image This one again? I’m not sure whether that’s a compliment or an insult! I trust you’re not being too lenient on them Underlord? Charity is not a virtue you are meant to possess. In any case it seems they’ve not left without doing some work: they mention something about working on hotfixes, whatever that means, right up until their closure today. Here, they sent a list of everything they’ve achieved since their last message.
Patch 1.5 Hotfixes F6-F14 (December 14th to 21st)
Crucible
Added player high score to the Leaderboard section on Lobby and
Summary screen at all times
Rejigged the order some VO lines play in
If a Boss Kill artefact cannot be picked up normally it will instead spawn at the Dungeon Core
Added a map ping when a Goldstone is being attacked
Community Translation
It is now possible to add a custom image as the workshop image to a Community Translation file
Made the way community translation works more flexible. This should not affect existing translations
Improved translation parser’s tolerance to empty lines, which can occur when manually editing CSV files
Crucible map names & descriptions now have translation keys
UI Changes
Replaced Sapper Icon on Map Editor Mutators Menu with Crackpot
Introduced some updated unit portraits for a number of units
Crucible Available” arrow now has a kickass fade in
Bug Fixes
Crucible
Leaderboard now correctly shows 10 players instead of 9
Fixed an issue where your camera could become locked if you played two Crucible levels in a row
Unlockable worker skins are no longer unnlocked until you unlock them… Sorry 😉
Fixed an issue where Respite would not correctly add extra time to the wave timer
Fixed a bug where the “Earthquake” line would play constantly if the player had used replacement earth in a specific manner
Fixed an issue where the display of number of waves cleared could be corrupted (no effect on leaderboards)
Worker skins from this mode now correctly animate when mining
Community Translation
Fixed an issue where a community translation that was missing a key would report an our of range message
Fallback to primary language should always work in the event of a missing key/error
Fixed an incorrect translation key for the Crackpot Flash-Bang
Source
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