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Steam News28 October 20169y ago

Patch 1.4.3 Release Notes

Darkest greetings Underlord, The season of dark revelry is nearly upon us and to celebrate the occasion we’re unleashing another patch to hold you over on the road to patch 1.5.

Full notes

Full War for the Overworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions7 changes1 removal
  • Events
  • Server
  • Gameplay
  • Performance
  • UI and audio
  • Maps
addedDarkest greetings Underlord, The season of dark revelry is nearly upon us and to celebrate the occasion we’re unleashing another patch to hold you over on the road to patch 1.5. With this patch we’ve seen a huge number of bugs squashed under our heels and indeed in terms of pure bug fixes this is the second largest patch ever. Dozens of bugs were reported via our public bug tracker , while many more were uncovered through the stalwart efforts of our QA volunteers and code team. We hope you enjoy Halloween loyal Underlords and rest assured that we’re hard at work on major new features for the coming months. Stay tuned!
changedPotionsWormhole In Multiplayer will now depossess a unit if it is possessed
changedDefencesAureate Monolith Reworked a few intricacies behind the function of the “steal gold” active ability Will now only absorb player-owned gold statues if they are not tagged as decorative Will only absorb gold piles on own ground if they are not stored in a Vault (enemy-owned statues and gold will absorb regardless of these limitations) Statues or gold on the territory of allies will not be absorbed under any circumstance
addedLevel ChangesWar for the Overworld Level 8 Level 8 Necromancers can now be assigned to individual rally groups
fixedLevel ChangesHeart of Gold Level 2 Time till first wave spawn increased by 30 seconds Time between each wave spawn increased by 15 seconds Level 4 Improved the reliability of the event that occurs when all members of the Phaestian family have been killed Destroying the Dungeon Core will no longer cause bosses to enter a KO state
changedVisual ChangesChanged the Heal spell VFX so that it correctly represents which units in the area are being healed (most damaged first, remaining heal applied to next most damaged, etc.)

War for the Overworld changes

addedDarkest greetings Underlord, The season of dark revelry is nearly upon us and to celebrate the occasion we’re unleashing another patch to hold you over on the road to patch 1.5. With this patch we’ve seen a huge number of bugs squashed under our heels and indeed in terms of pure bug fixes this is the second largest patch ever. Dozens of bugs were reported via our public bug tracker , while many more were uncovered through the stalwart efforts of our QA volunteers and code team. We hope you enjoy Halloween loyal Underlords and rest assured that we’re hard at work on major new features for the coming months. Stay tuned!
changedWormhole In Multiplayer will now depossess a unit if it is possessed
changedAureate Monolith Reworked a few intricacies behind the function of the “steal gold” active ability Will now only absorb player-owned gold statues if they are not tagged as decorative Will only absorb gold piles on own ground if they are not stored in a Vault (enemy-owned statues and gold will absorb regardless of these limitations) Statues or gold on the territory of allies will not be absorbed under any circumstance
addedWar for the Overworld Level 8 Level 8 Necromancers can now be assigned to individual rally groups
fixedHeart of Gold Level 2 Time till first wave spawn increased by 30 seconds Time between each wave spawn increased by 15 seconds Level 4 Improved the reliability of the event that occurs when all members of the Phaestian family have been killed Destroying the Dungeon Core will no longer cause bosses to enter a KO state

Darkest greetings Underlord, The season of dark revelry is nearly upon us and to celebrate the occasion we’re unleashing another patch to hold you over on the road to patch 1.5. With this patch we’ve seen a huge number of bugs squashed under our heels and indeed in terms of pure bug fixes this is the second largest patch ever. Dozens of bugs were reported via our public bug tracker , while many more were uncovered through the stalwart efforts of our QA volunteers and code team. We hope you enjoy Halloween loyal Underlords and rest assured that we’re hard at work on major new features for the coming months. Stay tuned!

V1.4.3 Release Notes

Gameplay Changes

Potions

  • Wormhole

    • In Multiplayer will now depossess a unit if it is possessed

Defences

  • Aureate Monolith

    • Reworked a few intricacies behind the function of the “steal gold” active ability

      • Will now only absorb player-owned gold statues if they are not tagged as decorative

      • Will only absorb gold piles on own ground if they are not stored in a Vault (enemy-owned statues and gold will absorb regardless of these limitations)

      • Statues or gold on the territory of allies will not be absorbed under any circumstance

Titans

  • Colossus

    • Applied the same rules from the Aureate Monolith’s “steal gold” changes

Level Changes

  • War for the Overworld

    • Level 8

      • Level 8 Necromancers can now be assigned to individual rally groups

  • Heart of Gold

    • Level 2

      • Time till first wave spawn increased by 30 seconds

      • Time between each wave spawn increased by 15 seconds

    • Level 4

      • Improved the reliability of the event that occurs when all members of the Phaestian family have been killed

      • Destroying the Dungeon Core will no longer cause bosses to enter a KO state

Visual Changes

  • Changed the Heal spell VFX so that it correctly represents which units in the area are being healed (most damaged first, remaining heal applied to next most damaged, etc.)

  • Removed the smoke VFX from Ember Demons because it’s bad for their health, your FPS and being able to see what the hell is happening

Audio Changes

  • Dampening of other sound levels during narration will transition more smoothly

Multiplayer Changes

  • In the event of a client disconnecting they will now be replaced by a medium difficulty AI with the “Oberon” personality

  • When clients need to download a new map from the host, the download process will be added to the load bar before the match begins

Performance Improvements

  • Made some improvements to try and resolve a few minor memory leaks

Miscellaneous Changes

  • Added help lines for the Warbands interface

Bug Fixes

  • Crashes

    • Fixed a rare stack-overflow crash caused by the Shadow’s Shadow Strike ability

    • Fixed an issue where Glacial Doors would continue to regen health after being destroyed potentially leading to a crash in Multiplayer games

  • Combat

    • AoE attacks from units will now correctly hit doors and Dungeon Cores once again

  • Units

    • Fixed a longstanding but unnoticed issue where units would have two copies of every ability, doubling the effectiveness of some passive abilities

    • Fixed a visual issue with the movement and behaviour of Slaughterpen piglets and Prison rats

    • Fixed a rare scenario where Campaign units could become “brain-dead” after

Source

Steam News / 28 October 2016

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