Full notes
Full Wandersong update
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What changed
- Fixes
- Gameplay
- Performance
Heh??? We made the tragic mistake of changing physics in our last patch, and boy howdy did that cause some problems! Thankfully you've all been gracious and patient with us as we cleared up the new problems as well as some old ones. Here's newly fixed stuff:
Act 1: Bard leaps lower out of bed on low framerates
Act 3: Able to jump over certain room exit
Act 5: Launch distance from bubbles reduced on low framerates
Act 5: Infinite hug
Act 6: Birds don't launch very far
Act 6: Birds STILL don't always respawn
Act 6: Partner character's pathing not great on low framerates
Act 6: Some platforming near the end is a bit high for the bard's jump height on some framerates
Act 7: Reloading the big confrontation would have some heads swapped
Post-game: Scene select animated to frames and not deltatime Some Mac users are still seeing memory-related crashes, which we think is an engine issue, and we're talking to Yoyogames about this. Other than that, we're actually quite close to fixing all known issues on PC, which is a big deal! (Can't wait to inadvertently summon many more with this claim, LOL). If your progress is blocked we highly recommend you use the code on our support page to skip through! Thank you again for your patience and understanding as I work through this stuff ASAP :)
Source
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