In this update5
Full notes
Full Wanderers' Outpost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Wanderers' Outpost changes
This update focuses on improving the early-game experience, making onboarding clearer for new players while adding more feedback and polish throughout the outpost.
Improved Early Game
Expanded the tutorial flow to guide you from your first storage area all the way to setting up guest lodging and preparing your first expedition.
New objectives now walk players through building:
Guest rooms
Lodging Counter
Expedition Table
Building unlocks have been reorganized to better match progression.
Better Guidance
The Archivist now provides more helpful tips when you’re missing required materials or specialist workers.
Added clearer explanations for common issues like:
Missing building resources
Production stations without skilled workers
Pathing problems preventing guests or adventurers from moving around the outpost
Audio Improvements
Added new ambient music tracks for the outpost.
Dungeon music now dynamically changes between exploration and combat.
Gameplay Tweaks
Traders now bring a wider variety of useful goods, with better food supplies and stock that scales as you progress.
Reduced notification spam from expeditions, with major dungeon encounters receiving priority.
Improved messaging when departures are blocked by obstacles.
Fixes
Fixed workers getting stuck on build tasks without clearly explaining missing materials.
Fixed onboarding unlocks for games started with tutorials disabled.
Fixed onboarding and research notifications not triggering correctly in some cases.
Improved room detection and segmentation for more reliable building behavior.
Thanks to everyone who has been playing and sharing feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
