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Steam News1 December 20196y ago

Development update #7 -New maps and visual effects

Maps In this development update, we are showing off our new map taking place in an abandoned building complex. Buildings are full of debris, garbage, and broken object that have been affected by time and weather.

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What changed

0 fixes6 additions5 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Server
addedMapsIn this development update, we are showing off our new map taking place in an abandoned building complex. Buildings are full of debris, garbage, and broken object that have been affected by time and weather. With a lot of verticality there comes a lot of paths to choose from. Make your way through the building or via underground caves and tunnels. Our current maps now have more detail since we added particle effects (grass blowing, butterflies…), some new lighting and decals (wall cracks, stains…)
addedMapsA new small map has been added that supports 1 vs. 1 matches. This is perfect for quickly hopping into a match with your friend and having some fun.
addedWeaponsAlong with a lot of weapon balancing, we implemented three new guns. L85a2 fires heavy caliber and punches hard, it allows a range of attachments that can improve its characteristics.
changedWeaponsKriss vector fires 9mm ammo at a high fire rate, allowing you to take down your enemies very quickly.
changedWeaponsOn the other hand, desert eagle fires a large pistol caliber that packs a punch at the cost of a slow fire rate.
addedUser interfaceSome new icons have been added to HUD (new grenade icon and push to talk icon).

Maps

In this development update, we are showing off our new map taking place in an abandoned building complex. Buildings are full of debris, garbage, and broken object that have been affected by time and weather. With a lot of verticality there comes a lot of paths to choose from. Make your way through the building or via underground caves and tunnels. Our current maps now have more detail since we added particle effects (grass blowing, butterflies…), some new lighting and decals (wall cracks, stains…)

A new small map has been added that supports 1 vs. 1 matches. This is perfect for quickly hopping into a match with your friend and having some fun.

Weapons

Along with a lot of weapon balancing, we implemented three new guns. L85a2 fires heavy caliber and punches hard, it allows a range of attachments that can improve its characteristics.

Kriss vector fires 9mm ammo at a high fire rate, allowing you to take down your enemies very quickly.

On the other hand, desert eagle fires a large pistol caliber that packs a punch at the cost of a slow fire rate.

User interface

Some new icons have been added to HUD (new grenade icon and push to talk icon).

We also implemented a widget that is displayed at the end of each round and it provides you with information about your current match (displays kills, deaths, score, bullets fires…) and it also allows you to vote on which map you would like to play next.

Animations

Jumping and falling animations were changed to look more comic and fluid. You can also shoot mid-air since you will be in the air most of the time.

Visual effects

New sound and visual effects were added to the current weapons.

Networking

We added Discord rich presence that displays your game info on Discord if you enable it.

We brought back player hosted matches to make development in the alpha state a bit easier and cheaper. Dedicated servers will be making their way back into the game if we decide to put in a competitive game mode.

Source

Steam News / 1 December 2019

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