In this update5
Full notes
Full Waiting For The Raven update
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What changed
- Events
- Gameplay
- Performance
- UI and audio
- Store
- Fixes
Waiting For The Raven changes
Changes (Version 0.6)
--Added--
Animated glow on specific quests which shouldn’t be missed.
Random events for early game properties
Tavern +3 events
-Brothel +2 events
-Wharf +2 Events
-Transport Ship +1 Event
-Every Ship Property +3 Events
Updated to unity version 2020, should, maybe, fix some of the issues in the game.
Optimized a whole lot of things.
-Rendering should cost a lot less from the machine.
-Some processing had been optimized.
Slightly Faster Menu Loading...
Displaying message when cunning / stealth during combat.
Explained upgrading properties better.
Added Tips to loading screens.
Idling too much / spamming turns in order to gain resources has now a counter mechanism that results in your factions ultimate destruction.
Constabulary Questioning - Trying a question reveals the opponent's answer type.
Tutorial for “high constable is your puppet”
Enemy raids now result in stealing 25% of your inventory.
Loading game now randomizes the music at the current playlist, in order to prevent repetitiveness.
New agents status panel, in which you may see what every agent is currently doing (OR NOT DOING).
Separate “Property View” button, unlockable by researching Real-Estate, allows the player to see and filter properties in the game. Bribing prices now change from a character to a character and depends on its stats.
Characters who had lost jobs would enter a pool and be recruited later instead of new chars.
Agent tooltips should now display their skills as well.
Scout location should now gather 1 information piece about 1 random employee / owner
Agents talking about locations from time to time will now point out which location and which district they are talking about.
Added a combat log for duels.
Added Gambler / Drug Addict traits which makes some characters hang out in specific places.
The game now attempts to store recent plot decisions, so if the plot window opens again on the same plot, it will display the same parameters.
Longer shortcut for cheats, enabling cheats should now display cheats prompt.
Add small label under puzzle solved - “Click Here To Resolve”
Add new music.
Now plotters affect the plot, by adding a bonus to each participant. The bonus is based on how well the planned the scheme, the quality of the plan depends on their “intelligent” skill.
Added “Play As Constabulary” Tutorial.
-- Fixed --
Constabulary steady resource flow ceases when loading a game.
Notifications that lionel spinkel can replace lionel spinkel.
Pressing on opponent question turns it invisible
Saving and loading makes the people in the recruitment pool unknown…
Non-agent minions may also get promoted over the player.
Killing faction heads will ruin save files.
Prompt Messages may be stuck and then released after a specific message.
Issues with small resolutions.
Abductions & Assassinations done by the enemy always result in the agent not getting abducted.
Spelling errors
Some issues that caused the game to become stuck.
Information Gathered UI had an error.
Unique NPC characters that shouldn’t appear in the character view screen.
Sometimes loading games while having an arrow at the map will keep the arrow hovering…
Character window does not appear instantly when unlocked..? (Post load game)
Hierarchy Tree Issues Fixed.
Clicking on actions now should not deselect an agent.
Prevented gathering information from characters you know everything about.
Fixed the raven’s animation.
Right click menu should now disappear when selecting different properties and when a portrait is no longer active on the quest panel.
Fixed the number letter encryption’s lines so they will fit better.
Knowing the employees visuals will no longer display it as a question mark on the location view…
Deceased characters from execution will now be transported to the cemetery…
Disabled characters will no longer be recruited from the pool…
Other factions can no longer take over the mysterious ship before the player does.
Large number of connections in recruitment cost not displayed correctly
After some tasks, agents will sporadically not go back to their job tasks…
Past location status panels visible when re-entering map (Not relevant panels)
Fixed Relationship modifiers not loaded from a save file.
Known Issues
Some specific screen ratio’s default resolution may cause issues with the UI. (Can be fixed by
changing to any of the available resolutions)
Issue with the first line at hierarchy trees. (Requires refactoring the tree system)
Sporadic: Post manor upgrade - agents are not selectable / disappear after loading the game / wont appear on plots.
Sporadic: Random Employee in constabulary can be a 9 years old child.
Sporadic: Altering settings crash for some people
Sporadic: Loading the game while in the game may cause inability to progress trough turns…
Sporadic: Puzzle may not appear as resolved up until the moment it’s refreshed.
Sporadic: Owners shift after loading a game?
Plans for the next version
A lot of events for the constabulary, so they may not only rely on their passive resource flow, this should have been implemented in this version but was
A lot of focus on more stuff to do in the different rooms, more paranoia / atmosphere / story / hidden things / plot related content / etc.
More property events, for later game properties in particular.
Letters series that tell parts of a story, which may be collected randomly by scouting specific locations (Wilderness?)…
More puzzles, conceptualize presenting: Scytale , Hill Cipher , Autokey vigenere, Double transposition in the game.
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Give feedback on this game's development: https://steamcommunity.com/app/1380010/discussions/
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