Update log
Full Vultures - Scavengers of Death update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Fixes
- UI and audio
We've announced it yesterday, our current priority is to address as many bugs you've reported and make sure no more softlocking bug remains. ːdd2bleedː
If you were stuck or blocked in a level due to a bug, if we've fixed the issue (in this Patch 1.0.3 below or in Patch 1.0.2), you may need to restart the mission to get rid of the problem (e.g. the train not coming, a door that doesn't open, battery objective not fulffiling, etc.). If we noted "Works on existing saves" it means you don't have to restart the mission to get rid of the bugs.
Missions
- Fractured MindFixed a crash that occurred when opening the map inside the mind space of the rightmost node during the boss fight.
Fractured Mind: Killing Kassandra now triggers a cinematic automatically instead of allowing free movement. This prevents several crashes and softlocks reported by players. Works on existing saves.
Screams Beneath Madness: Killing Riggs now triggers a cinematic automatically instead of allowing free movement, preventing crashes and softlocks. Works on existing saves.
- Screams Beneath MadnessFixed an issue where the battery goal was not marked as complete if the battery had already been picked up before interacting with the terminal in the Engine Room.
- Wound in the StrongholdAdded a fallback so players who experienced issues with the train can now complete the mission by entering the Subway.
Endurance of the Damned: Follow-up patch from version 1.0.2 to correctly update the door in the short circuit puzzle (now covering more edge cases).
Enemies
Improved Offspring behaviour: target selection is now smarter and avoids cells that are already covered by another Offspring targeting the player.
- Clearing room with fallfixed an issue where clearing a room would not trigger if an enemy fell into a void.
- Enemies sharing tilefixed enemies in exploration mode potentially sharing a tile with the player character when 6 MP were consumed and the enemy turn triggered simultaneously.
- Repositioning issuefixed an issue where repositioning could be triggered by non-grid-bound objects.
Interface
Map items missing: booster and healing item icons now display correctly on the map.
Once again, we'd like to thanks our community for your valuable conversation, comments, reviews and feedback so we can improve and make the game better!
For now, we are still commited to fix bugs before working on new features or content, so stay tuned for upcoming patch and news next week! ːexorebellionː
Source
