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Steam News4 April 20242y ago

VRogue 1.3.0 Now Playing!

Hello Rogues, Today I've released v1.3.0 of VRogue! Changelog VR: You can now indicate a tile to target (for e.g. running) using the controllers instead of only the headset. The priority is offhand -> main hand -> head.

In this update3

Full notes

Full VRogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Rogues,

What changed

3 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedVR:You can now indicate a tile to target (for e.g. running) using the controllers instead of only the headset. The priority is offhand -> main hand -> head.
addedVR:The dungeon now has a ceiling (was: a glimpse into the terrible endless void). The title screen has had several of its text and logos moved or resized to accommodate this new feature.
addedVR:Stairs now have their own hold-to-confirm boxes to prevent clipping issues
changedRogue:The following Rogue options are now settable: jump - Whether to jump to the end of a multi-tile movement (true) or move the camera for each tile (false, the default) name - The rogue’s name. Note this only affects e.g. tombstone displays and does not affect leaderboards or save game filenames. fruit - The player’s favorite fruit. This can occasionally spawn instead of regular rations. file - The filename to save/load games to. This is only settable via ROGUEOPTS or the command line, it cannot be changed in-game.
changedRogue:Most rogue options can be set in one of three ways: Via the ROGUEOPTS environment variable, e.g. ROGUEOPTS=name=Bort,jump,fruit=apple,file=c:/tmp/zorb.save Via the –rogueopts command line argument, e.g. --rogueopts=name=Incognito,nojump,fruit=bat,file=c:/tmp/zorb.save In game via the ‘options’ button on the pause screen.
fixedBugs:Fixed issue where there was a gap between walls and the floor tiles.

VRogue changes

  • Roguehero
addedYou can now indicate a tile to target (for e.g. running) using the controllers instead of only the headset. The priority is offhand -> main hand -> head.
addedThe dungeon now has a ceiling (was: a glimpse into the terrible endless void). The title screen has had several of its text and logos moved or resized to accommodate this new feature.
addedStairs now have their own hold-to-confirm boxes to prevent clipping issues
changedThe following Rogue options are now settable: jump - Whether to jump to the end of a multi-tile movement (true) or move the camera for each tile (false, the default) name - The rogue’s name. Note this only affects e.g. tombstone displays and does not affect leaderboards or save game filenames. fruit - The player’s favorite fruit. This can occasionally spawn instead of regular rations. file - The filename to save/load games to. This is only settable via ROGUEOPTS or the command line, it cannot be changed in-game.
changedMost rogue options can be set in one of three ways: Via the ROGUEOPTS environment variable, e.g. ROGUEOPTS=name=Bort,jump,fruit=apple,file=c:/tmp/zorb.save Via the –rogueopts command line argument, e.g. --rogueopts=name=Incognito,nojump,fruit=bat,file=c:/tmp/zorb.save In game via the ‘options’ button on the pause screen.

Today I've released v1.3.0 of VRogue!

Changelog

VR:

  • You can now indicate a tile to target (for e.g. running) using the controllers instead of only the headset. The priority is offhand -> main hand -> head.

  • The dungeon now has a ceiling (was: a glimpse into the terrible endless void).

    • The title screen has had several of its text and logos moved or resized to accommodate this new feature.

  • The lighting has been re-done! Instead of a general directional light coming from the aforementioned void, there is an omnidirectional light a few meters above the player’s head.

    • When you use a Wand of Light, this main light briefly shines blue.

    • While hallucinating, the lighting color (and many other colors) also change

  • If you drink a potion of levitation, you’ll actually levitate!

  • Reading a scroll of confusion will turn your hands red, just as the message says.

  • Throwing items now only takes 1.5s of confirmation (was: 3 seconds).

  • Stairs now have their own hold-to-confirm boxes to prevent clipping issues

  • The pause screen now also has a status line.

Rogue:

  • The following Rogue options are now settable:

    • jump - Whether to jump to the end of a multi-tile movement (true) or move the camera for each tile (false, the default)

    • name - The rogue’s name. Note this only affects e.g. tombstone displays and does not affect leaderboards or save game filenames.

    • fruit - The player’s favorite fruit. This can occasionally spawn instead of regular rations.

    • file - The filename to save/load games to. This is only settable via ROGUEOPTS or the command line, it cannot be changed in-game.

  • Most rogue options can be set in one of three ways:

    • Via the ROGUEOPTS environment variable, e.g. ROGUEOPTS=name=Bort,jump,fruit=apple,file=c:/tmp/zorb.save

    • Via the –rogueopts command line argument, e.g. --rogueopts=name=Incognito,nojump,fruit=bat,file=c:/tmp/zorb.save

    • In game via the ‘options’ button on the pause screen.

Bugs:

  • Fixed issue where there was a gap between walls and the floor tiles.

  • Fixed issue where moving the player into a door could result in the player being shunted to the side by an errant collider.

  • Fixed Z-fighting issues in passageways with corners

Source

Steam News / 4 April 2024

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