Full notes
Full VRogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Rogues,
What changed
- UI and audio
- Gameplay
Today I've released v1.2.0 of VRogue!
Changelog
VR:
Stairs now have 4 sets of “elevator” buttons for easier navigation; just poke the ‘up’ or ‘down’ button to ascend/descend stairs rather than the finicky point-the-controller-up-or-down-and-hold-trigger method (though this will still work).
Rogue:
By putting your hand in the “Call” button on the inventory screen, or grabbing and dragging an item to the button, you can now use a VR keyboard to give an item a name. This is equivalent to Rogue’s ‘call’ command.
When you use an unidentified potion or scroll (and doing so does not identify it), you will be prompted to give it a name as well.
Bugs:
Doors are no longer shown when a monster is standing on a door tile.
Fixed an issue where a monster could be stuck waiting for a ranged weapon to hit it, leading to it visually not moving (but, in actuality, it would be invisibly heading directly for the player)
Source
Changelog.gg summarizes and formats this update. How we read updates.
