Repeated intro
Hello everyone, you may wonder why I was not active and there was no information about the game development for a long time. The thing is that due to damage to power plants in Ukraine, electricity is periodically turned off. I have 8 hours and sometimes only 4 hours of electricity per day, which slows down the development process a lot. So it's hard to stay active online. However, I continue to work and want to share the progress with you
What changed
1 fix0 additions4 changes0 removals
changedHello everyone, you may wonder why I was not active and there was no information about the game development for a long time. The thing is that due to damage to power plants in Ukraine, electricity is periodically turned off. I have 8 hours and sometimes only 4 hours of electricity per day, which slows down the development process a lot. So it's hard to stay active online. However, I continue to work and want to share the progress with you
fixedVRNOID Update 10.0Reworked and improved ball physics, now the ball is more controlled and predictable. Fixed a bug when the ball flies in the wrong direction. Improved table calibration guidance
changedVRNOID was ported for Meta Quest native!Wireless VRNOID demo is available on: Meta store AppLab https://www.oculus.com/experiences/quest/5215972968531223/ Sidequest https://sidequestvr.com/app/11963
changedVRNOID was ported for Meta Quest native!Also, I reached a lot of progress with the version for Pico 4 native, and hope to soon reach a Pico store
changedVRNOID was ported for Meta Quest native!Support the development of VRNOID on Patreon and get a digital key from each store where the game will be launched more info https://www.patreon.com/fullmetaldeveloper Special thanks to the patrons who have supported me all this time -Brenton Stockwell -Dave -Shoichiro Kato
VRNOID changes
changedHello everyone, you may wonder why I was not active and there was no information about the game development for a long time. The thing is that due to damage to power plants in Ukraine, electricity is periodically turned off. I have 8 hours and sometimes only 4 hours of electricity per day, which slows down the development process a lot. So it's hard to stay active online. However, I continue to work and want to share the progress with you
fixedReworked and improved ball physics, now the ball is more controlled and predictable. Fixed a bug when the ball flies in the wrong direction. Improved table calibration guidance
changedWireless VRNOID demo is available on: Meta store AppLab https://www.oculus.com/experiences/quest/5215972968531223/ Sidequest https://sidequestvr.com/app/11963
changedAlso, I reached a lot of progress with the version for Pico 4 native, and hope to soon reach a Pico store
changedSupport the development of VRNOID on Patreon and get a digital key from each store where the game will be launched more info https://www.patreon.com/fullmetaldeveloper Special thanks to the patrons who have supported me all this time -Brenton Stockwell -Dave -Shoichiro Kato
VRNOID Update 10.0
Reworked and improved ball physics, now the ball is more controlled and predictable. Fixed a bug when the ball flies in the wrong direction. Improved table calibration guidance
VRNOID Full Version https://www.oculus.com/experiences/quest/6019968638090449/
Wireless VRNOID demo is available on: Meta store AppLab https://www.oculus.com/experiences/quest/5215972968531223/ Sidequest https://sidequestvr.com/app/11963
Also, I reached a lot of progress with the version for Pico 4 native, and hope to soon reach a Pico store
VRNOID is scheduled for release in spring 2023!
Support the development of VRNOID on Patreon and get a digital key from each store where the game will be launched more info https://www.patreon.com/fullmetaldeveloper Special thanks to the patrons who have supported me all this time -Brenton Stockwell -Dave -Shoichiro Kato