Full notes
Full Vribyss Refuge™ Metamorphosis update
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What changed
- Fixes
- UI and audio
- Gameplay
Vribyss Refuge™ Metamorphosis changes
Fixed a major glitch where, in very particular situations, walking up to an NPC and trying to talk to them wasn't possible.
Fixed a glitch on easy and medium difficulties where, if the player first started a level, the first enemy that appeared in front of them didn't play any initial spawn sound effects or show any spawn-related VFX.
Fixed one of the main menus so that the background image spans across the entire screen on ultra-wide monitors (3840x1080p 32:9 aspect ratio).
Made it simpler for players to figure out where the "Tips" menu is if they need help.
Updated the "New Game" menus so they're easier to navigate.
Updated the credits menu.
Updated the Pause Main Menu so it's clearer how to resume the game. Another update to the pause menu is the addition of a "Resume" button.
Updated Andel's abilities so now it's known that he can do an upward dash. The benefit of the upward dash is that Andel can dash upwards without slowing down. This allows Andel to jump further than he would if he were sprinting, then jumping. To trigger the upward dash, hold the "Jump" button followed by the "Dash" button. This information has been added to the "Tips" menu and the random loading screen tips.
Source
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