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Steam News12 November 20257mo ago

Major Bug Fixes

Fixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game resulted in the " Refugee Counter " sho

Full notes

Full Vribyss Refuge™ Metamorphosis update

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What changed

4 fixes0 additions0 changes0 removals
  • Fixes
  • Balance
fixedFixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game resulted in the " Refugee Counter " showing " zero refugees found " even if one or more refugees were actually found. This glitch also prevented the game from progressing unless a new game was started.
fixedFixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game sometimes resulted in not being able to get to one of the refugees. This glitch also prevented the game from progressing unless the level was restarted.
fixedFixed a glitch where if you defeated enough Kexxrans and they'd evolved to either a green, white, or yellow Kexxran, sometimes, a lower level difficulty Kexxran unexpectedly appears when the next level is loaded.
fixedFixed a glitch where if you're fighting a white or yellow Kexxran and you finish doing a sword combo, immediately doing another sword combo before the first combo fully completed resulted in the second combo attack never affecting the enemy at all. Now, suppose a different sword combo is triggered close to the end of another sword combo that hasn't fully completed. In that case, the chances of combining multiple sword combos to create a non-stop attack fury on an enemy are significantly increased.

Vribyss Refuge™ Metamorphosis changes

fixedFixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game resulted in the " Refugee Counter " showing " zero refugees found " even if one or more refugees were actually found. This glitch also prevented the game from progressing unless a new game was started.
fixedFixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game sometimes resulted in not being able to get to one of the refugees. This glitch also prevented the game from progressing unless the level was restarted.
fixedFixed a glitch where if you defeated enough Kexxrans and they'd evolved to either a green, white, or yellow Kexxran, sometimes, a lower level difficulty Kexxran unexpectedly appears when the next level is loaded.
fixedFixed a glitch where if you're fighting a white or yellow Kexxran and you finish doing a sword combo, immediately doing another sword combo before the first combo fully completed resulted in the second combo attack never affecting the enemy at all. Now, suppose a different sword combo is triggered close to the end of another sword combo that hasn't fully completed. In that case, the chances of combining multiple sword combos to create a non-stop attack fury on an enemy are significantly increased.
  • Fixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game resulted in the " Refugee Counter " showing " zero refugees found " even if one or more refugees were actually found. This glitch also prevented the game from progressing unless a new game was started.

  • Fixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game sometimes resulted in not being able to get to one of the refugees. This glitch also prevented the game from progressing unless the level was restarted.

  • Fixed a glitch where if you defeated enough Kexxrans and they'd evolved to either a green, white, or yellow Kexxran, sometimes, a lower level difficulty Kexxran unexpectedly appears when the next level is loaded.

  • Fixed a glitch where if you're fighting a white or yellow Kexxran and you finish doing a sword combo, immediately doing another sword combo before the first combo fully completed resulted in the second combo attack never affecting the enemy at all. Now, suppose a different sword combo is triggered close to the end of another sword combo that hasn't fully completed. In that case, the chances of combining multiple sword combos to create a non-stop attack fury on an enemy are significantly increased.

Source

Steam News / 12 November 2025

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