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Steam News1 June 20242y ago

[v1.10.20] Autowork: Schedule function! Let Vpets manage their own work planning

Happy Children's Day to everyone Today is Children's Day, although we are not necessarily children, who is not a baby?

In this update7

Full notes

Full VPet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions0 changes1 removal
  • Store
  • UI and audio
  • Gameplay
  • Balance
addedHappy Children's Day to everyoneToday is Children's Day, although we are not necessarily children, who is not a baby? In order to let the table pets also have a Children's Day, we have specially added a nursery function for the table pets, not a new schedule function. The owners can add custom schedules to the table pets by purchasing different work packages and classes. Different packages have different commission rates/level requirements/duration/processing fees. The owners can make the table pets have a more regular schedule, and also let the table pets be self-disciplined when they are busy, no longer worrying about the little ones not calling and just messing around all day long
addedCalendarRepair Translation of UI will be carried out in the next version In the work panel, the function of adding to the schedule has been added. You can add work/study/play to the schedule
addedCalendarAdd work and study to the schedule, and sign a package and agreement with work summaries and training institutions
addedCalendarOn the Schedule page, you can sort/manage your schedule. The (+) plus sign on the left can be used to add breaks. Breaks need to account for more than 29% of the overall time before the schedule can begin. It's important to balance work and rest
fixedBalance AdjustmentThe efficiency of work income has been fixed to 1.2: You no longer have to worry about the poor efficiency of old MODs and being unable to use them Exhaustion Reduction of Thirst and Hunger: Make the overflowing physical strength more useful Gain +20% when physical strength is high: Physical strength brings efficiency to a higher level Better to buy automatic purchase more reasonable
addedNewly addedAdded a new animation for happy falling Provide some MOD information to the author of the code plug-in MOD Animations adds the IsFail parameter to prevent the process from being stuck when loading failed images Support for incorrect loading animations and alerts Optimization tips for skin switching Added the function of translating message box Modify the animation comparison method when switching panes Add a restart button for switching languages Schedule Idle animation: rope skipping

VPet changes

addedToday is Children's Day, although we are not necessarily children, who is not a baby? In order to let the table pets also have a Children's Day, we have specially added a nursery function for the table pets, not a new schedule function. The owners can add custom schedules to the table pets by purchasing different work packages and classes. Different packages have different commission rates/level requirements/duration/processing fees. The owners can make the table pets have a more regular schedule, and also let the table pets be self-disciplined when they are busy, no longer worrying about the little ones not calling and just messing around all day long
addedRepair Translation of UI will be carried out in the next version In the work panel, the function of adding to the schedule has been added. You can add work/study/play to the schedule
addedAdd work and study to the schedule, and sign a package and agreement with work summaries and training institutions
addedOn the Schedule page, you can sort/manage your schedule. The (+) plus sign on the left can be used to add breaks. Breaks need to account for more than 29% of the overall time before the schedule can begin. It's important to balance work and rest
fixedThe efficiency of work income has been fixed to 1.2: You no longer have to worry about the poor efficiency of old MODs and being unable to use them Exhaustion Reduction of Thirst and Hunger: Make the overflowing physical strength more useful Gain +20% when physical strength is high: Physical strength brings efficiency to a higher level Better to buy automatic purchase more reasonable

Happy Children's Day to everyone

Today is Children's Day, although we are not necessarily children, who is not a baby? In order to let the table pets also have a Children's Day, we have specially added a nursery function for the table pets, not a new schedule function. The owners can add custom schedules to the table pets by purchasing different work packages and classes. Different packages have different commission rates/level requirements/duration/processing fees. The owners can make the table pets have a more regular schedule, and also let the table pets be self-disciplined when they are busy, no longer worrying about the little ones not calling and just messing around all day long

Calendar

Repair Translation of UI will be carried out in the next version In the work panel, the function of adding to the schedule has been added. You can add work/study/play to the schedule

Add work and study to the schedule, and sign a package and agreement with work summaries and training institutions

On the Schedule page, you can sort/manage your schedule. The (+) plus sign on the left can be used to add breaks. Breaks need to account for more than 29% of the overall time before the schedule can begin. It's important to balance work and rest

New idle animation: rope skipping

Balance Adjustment

The efficiency of work income has been fixed to 1.2: You no longer have to worry about the poor efficiency of old MODs and being unable to use them Exhaustion Reduction of Thirst and Hunger: Make the overflowing physical strength more useful Gain +20% when physical strength is high: Physical strength brings efficiency to a higher level Better to buy automatic purchase more reasonable

All updated items

Newly added

Added a new animation for happy falling Provide some MOD information to the author of the code plug-in MOD Animations adds the IsFail parameter to prevent the process from being stuck when loading failed images Support for incorrect loading animations and alerts Optimization tips for skin switching Added the function of translating message box Modify the animation comparison method when switching panes Add a restart button for switching languages Schedule Idle animation: rope skipping

Fix

Fix the mistake in writing the speech data to the wrong location, which leads to a decrease in mood and health Provide new threads for ultra-long loop animations to avoid stackoverflow Fixed the issue of online pet deformation error Repair the speech action not stopping caused by frequent speaking Some animations are restored * 8 Fix the error that the backup settings are not loaded Update Traditional Chinese by DragonTaki Missing animation supplement Do not calculate the switching animation when the function is not enabled Illness Receiving Gifts Animation Repair Illness animation repair Fixed the issue of displaying errors during work stoppage Fix the parameter error in the MOD loading interface Fix the error of repeated loading of MOD Fix: BUG caused by optimized tips for skin switching Fixed the problem of face-pinching settlement VPet.Solution fixes the problem of abnormal function of the invalid module removal function. Fixes the problem of saving errors after closing the module Fix animation loading issues

Adjustment

When hungry, eat a proper meal Remove the mood storage value The green bar lasts longer The demand for high efficiency is reduced to 60% Automatic feeding judgment is changed from 75% to 70% Increase the efficiency of work income to 1.2 Physical consumption reduction plus income

Thank you to the following translators DragonTaki, AwesomeFart Thank the following testers CCCCCCHARA, YIYuNCU, j6845 and all personnel involved in testing/submitting issues

For details, see https://github.com/LorisYounger/VPet/commits/main

Source

Steam News / 1 June 2024

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