What changed
2 fixes2 additions3 changes0 removals
- Performance
- Store
- UI and audio
- Compatibility
- Gameplay
fixedThis month is bug fixing month, fixing a large number of bugs reported by players and implementing suggestions from everyone during gameplay The MOD maker has also fixed a large number of bugs and improved the performance when opening large MODs Now, the cat can talk, meow!
changedSome Practical Modifications Based on Player Feedback:Reduce work consumption by half, including emotional, physical, and all other consumptions Allows the automatic purchase of slightly unhealthy foods to prevent players' food preference points from being depleted Good food never gets boring, and food preferences that enhance mood and positive emotions decline more slowly The minimum likability/efficiency for food consumption is 50%, to avoid food waste After enabling automatic food purchases, mood swings will also automatically trigger snack purchases, rather than only purchasing gifts
addedNew AdditionSupport adding a guest table at startup When displaying MOD over-mode, automatically optimize it first Provide feeding-related interfaces Add the InputBox interface You cannot join the guest list while you are sick Prevent pop-ups of duplicate error content Support the translation of "original soup, original food" The right-click menu of the taskbar icons has been updated to include the "Stick Top" option Migrate useful features to the interface Supports other mods to provide files for code plugins mods When the task is switched to hidden, the button becomes translucent Errors by MOD authors will forwarded to the MOD author
fixedFixFix the error of startup failure Fixed a bug where the supermodel formula did not match the documentation Settings do not occupy MOD maker files Setting and Adjusting Compatibility Range Add error tolerance for sound capture Add error tolerance to dragging Modify the data overflow error reporting for secondary inspection Talk will be double check Fixed a bug where feeding while online with friends would deduct their coins Permission Modifications and Structure Modifications Remember to calculate your status after eating Add sound judgment Fixed issue where startup was opened as a dll Fixed a bug where VPets still received payouts even if they were sick while working Modify music reading error tolerance Add memory recycling for interlayer animations Animation repair If y is set to 0, then this series of parameters will not be loaded Fixed bug where automatic calculation of reasonable values would reset incorrectly Fixed online speech directionality error Distinguish the objects of feeding Fix circular error caused by translation Fixed custom sorting errors Solve Missing language translation Fixed the issue where the MOD maker automatically filled in empty tags, causing the game to become inaccessible Recalculate after eating Fixed an error in the online sitting animation or lying down animation display [1.10.10]Reconstruction of Animation System Logic Add the feature to set a default save game Provide Chat and Reflection Interface Added backup settings Old version multiple opening bug fix Fixed the issue of small version updates being marked in red Fixed the issue where the transition animation did not play Fixed errors caused by backup settings during save Fixed: The 'E_FinishWork' method was called twice for the same task Fixed an error in displaying thought actions Fixed issue where continuous speaking causes the speaking action to not stop Set default foreground color for all pages to support themes Bug fix: Maximum effectiveness is now 50% Fixed an issue where the animation after the "end of speech" action might not be the current one Fixed an error where duplicate animations were displayed in a confusing manner Displacements less than 1 are ignored to avoid jitter Fix compatibility with MOD AutoMTL Add skip for some error messages Fixed a bug where zooming caused an error in selecting the current screen range, fix by CCCCCCHARA The pop-up prompts that COD might be a false positive Fixed bug where incorrect writing of speech data caused mood to deduct health points
changedAdjustmentsModify the logic for automatically eating snacks Reduce the rate of mood drop Sleep - Slowly restores all attributes (excluding mood, but it will not decrease) Reduce work consumption by half The maximum level for imported content should not exceed 200 Bad mood automatically triggers a snack purchase" The online feeding limit has been changed to level Allow automatic purchase of slightly unhealthy food Good food never gets boring The minimum effectiveness of eating is 50% For details of the update, please refer to https://github.com/LorisYounger/VPet/commits/main
changedNew AdditionRefactor I18n resources The multi-language editor has been restored The translation module has been restored to use - Delayed loading of pet animations, significantly improving startup performance As well as fixing several bugs that users reported to me and I reported back to them For details on the update, please refer to https://github.com/LorisYounger/VPet.ModMaker/commits/main/
VPet changes
fixedThis month is bug fixing month, fixing a large number of bugs reported by players and implementing suggestions from everyone during gameplay The MOD maker has also fixed a large number of bugs and improved the performance when opening large MODs Now, the cat can talk, meow!
changedReduce work consumption by half, including emotional, physical, and all other consumptions Allows the automatic purchase of slightly unhealthy foods to prevent players' food preference points from being depleted Good food never gets boring, and food preferences that enhance mood and positive emotions decline more slowly The minimum likability/efficiency for food consumption is 50%, to avoid food waste After enabling automatic food purchases, mood swings will also automatically trigger snack purchases, rather than only purchasing gifts
addedSupport adding a guest table at startup When displaying MOD over-mode, automatically optimize it first Provide feeding-related interfaces Add the InputBox interface You cannot join the guest list while you are sick Prevent pop-ups of duplicate error content Support the translation of "original soup, original food" The right-click menu of the taskbar icons has been updated to include the "Stick Top" option Migrate useful features to the interface Supports other mods to provide files for code plugins mods When the task is switched to hidden, the button becomes translucent Errors by MOD authors will forwarded to the MOD author
fixedFix the error of startup failure Fixed a bug where the supermodel formula did not match the documentation Settings do not occupy MOD maker files Setting and Adjusting Compatibility Range Add error tolerance for sound capture Add error tolerance to dragging Modify the data overflow error reporting for secondary inspection Talk will be double check Fixed a bug where feeding while online with friends would deduct their coins Permission Modifications and Structure Modifications Remember to calculate your status after eating Add sound judgment Fixed issue where startup was opened as a dll Fixed a bug where VPets still received payouts even if they were sick while working Modify music reading error tolerance Add memory recycling for interlayer animations Animation repair If y is set to 0, then this series of parameters will not be loaded Fixed bug where automatic calculation of reasonable values would reset incorrectly Fixed online speech directionality error Distinguish the objects of feeding Fix circular error caused by translation Fixed custom sorting errors Solve Missing language translation Fixed the issue where the MOD maker automatically filled in empty tags, causing the game to become inaccessible Recalculate after eating Fixed an error in the online sitting animation or lying down animation display [1.10.10]Reconstruction of Animation System Logic Add the feature to set a default save game Provide Chat and Reflection Interface Added backup settings Old version multiple opening bug fix Fixed the issue of small version updates being marked in red Fixed the issue where the transition animation did not play Fixed errors caused by backup settings during save Fixed: The 'E_FinishWork' method was called twice for the same task Fixed an error in displaying thought actions Fixed issue where continuous speaking causes the speaking action to not stop Set default foreground color for all pages to support themes Bug fix: Maximum effectiveness is now 50% Fixed an issue where the animation after the "end of speech" action might not be the current one Fixed an error where duplicate animations were displayed in a confusing manner Displacements less than 1 are ignored to avoid jitter Fix compatibility with MOD AutoMTL Add skip for some error messages Fixed a bug where zooming caused an error in selecting the current screen range, fix by CCCCCCHARA The pop-up prompts that COD might be a false positive Fixed bug where incorrect writing of speech data caused mood to deduct health points
changedModify the logic for automatically eating snacks Reduce the rate of mood drop Sleep - Slowly restores all attributes (excluding mood, but it will not decrease) Reduce work consumption by half The maximum level for imported content should not exceed 200 Bad mood automatically triggers a snack purchase" The online feeding limit has been changed to level Allow automatic purchase of slightly unhealthy food Good food never gets boring The minimum effectiveness of eating is 50% For details of the update, please refer to https://github.com/LorisYounger/VPet/commits/main
This month is bug fixing month, fixing a large number of bugs reported by players and implementing suggestions from everyone during gameplay The MOD maker has also fixed a large number of bugs and improved the performance when opening large MODs Now, the cat can talk, meow!
Restructured animation logic system, you should no longer experience issues with flickering or lagging animations!
Some Practical Modifications Based on Player Feedback:
Reduce work consumption by half, including emotional, physical, and all other consumptions Allows the automatic purchase of slightly unhealthy foods to prevent players' food preference points from being depleted Good food never gets boring, and food preferences that enhance mood and positive emotions decline more slowly The minimum likability/efficiency for food consumption is 50%, to avoid food waste After enabling automatic food purchases, mood swings will also automatically trigger snack purchases, rather than only purchasing gifts
Desktop Pet Main Body
New Addition
Support adding a guest table at startup When displaying MOD over-mode, automatically optimize it first Provide feeding-related interfaces Add the InputBox interface You cannot join the guest list while you are sick Prevent pop-ups of duplicate error content Support the translation of "original soup, original food" The right-click menu of the taskbar icons has been updated to include the "Stick Top" option Migrate useful features to the interface Supports other mods to provide files for code plugins mods When the task is switched to hidden, the button becomes translucent Errors by MOD authors will forwarded to the MOD author
Fix
Fix the error of startup failure Fixed a bug where the supermodel formula did not match the documentation Settings do not occupy MOD maker files Setting and Adjusting Compatibility Range Add error tolerance for sound capture Add error tolerance to dragging Modify the data overflow error reporting for secondary inspection Talk will be double check Fixed a bug where feeding while online with friends would deduct their coins Permission Modifications and Structure Modifications Remember to calculate your status after eating Add sound judgment Fixed issue where startup was opened as a dll Fixed a bug where VPets still received payouts even if they were sick while working Modify music reading error tolerance Add memory recycling for interlayer animations Animation repair If y is set to 0, then this series of parameters will not be loaded Fixed bug where automatic calculation of reasonable values would reset incorrectly Fixed online speech directionality error Distinguish the objects of feeding Fix circular error caused by translation Fixed custom sorting errors Solve Missing language translation Fixed the issue where the MOD maker automatically filled in empty tags, causing the game to become inaccessible Recalculate after eating Fixed an error in the online sitting animation or lying down animation display [1.10.10]Reconstruction of Animation System Logic Add the feature to set a default save game Provide Chat and Reflection Interface Added backup settings Old version multiple opening bug fix Fixed the issue of small version updates being marked in red Fixed the issue where the transition animation did not play Fixed errors caused by backup settings during save Fixed: The 'E_FinishWork' method was called twice for the same task Fixed an error in displaying thought actions Fixed issue where continuous speaking causes the speaking action to not stop Set default foreground color for all pages to support themes Bug fix: Maximum effectiveness is now 50% Fixed an issue where the animation after the "end of speech" action might not be the current one Fixed an error where duplicate animations were displayed in a confusing manner Displacements less than 1 are ignored to avoid jitter Fix compatibility with MOD AutoMTL Add skip for some error messages Fixed a bug where zooming caused an error in selecting the current screen range, fix by CCCCCCHARA The pop-up prompts that COD might be a false positive Fixed bug where incorrect writing of speech data caused mood to deduct health points
Adjustments
Modify the logic for automatically eating snacks Reduce the rate of mood drop Sleep - Slowly restores all attributes (excluding mood, but it will not decrease) Reduce work consumption by half The maximum level for imported content should not exceed 200 Bad mood automatically triggers a snack purchase"The online feeding limit has been changed to level Allow automatic purchase of slightly unhealthy food Good food never gets boring The minimum effectiveness of eating is 50% For details of the update, please refer to https://github.com/LorisYounger/VPet/commits/main
MOD Maker
Fix
New Addition
Refactor I18n resources The multi-language editor has been restored The translation module has been restored to use - Delayed loading of pet animations, significantly improving startup performance As well as fixing several bugs that users reported to me and I reported back to them For details on the update, please refer to https://github.com/LorisYounger/VPet.ModMaker/commits/main/
P Cat
The PCat can now talk, supporting click and option speak functions