In this update15
Full notes
Full VPet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- Performance
- Compatibility
- Server
VPet changes
We are updating VPet Simulator v1.10.
New Features
Online function
Master can now freely create online rooms or join rooms.
You can interact with your friend's VPet in the room, synchronize the pet and interaction status, support feeding, petting, chatting and other functions.
Creative Workshop support, animations/items for mods that both players subscribe to together are displayed
Future Official Online Mod Case: Lolis Race And in the future, players will be able to play online in the VPet hut in the dlc, and friends will be able to interact with the furniture in the hut, and so on.
Theme & font modification
Support for customized themes and fonts, and support for creative workshops.
Data related updates
Work panel
Added a new job panel with multiplier adjustment, so you don't have to worry about not being able to use your low-level jobs when you level up!
With the multiplier adjustment, you can freely choose the consumption multiplier and profit rate, and if you want to feed less often, you can choose to lower the multiplier. If you want to make a quick and high profit, you can choose to higher the multiplier.
Data Optimization
Optimized the work income model, removed the index calculation data from the income, and added the function of auto-calculating the reasonable work.
Leveling up the data limit
Player data cap increases with player level
Breakthrough system designed for players with thousands of hours
Redesigned the experience/leveling system, and designed a special breakout system for players over 1000 levels.
If you encountered data overflow in the previous 1.09, you will also receive level compensation based on gameplay time in v1.10 version
Module Compatibility
1.10 is a major update, which adjusts some structure and upgrades the project to dotnet8. Some mods may change. Basically, except for the code plugin, all other plugins will be automatically compatible, even if marked in red: 'low version' will not affect the load If you want to upgrade your mod, you can refer to the tutorials at https://store.steampowered.com/news/app/1920960/view/4143947429362624603
At the same time, MOD Maker supports one-click upgrading of non-code plugins
PR Any% Disable Reader Disable Read Aloud IGT: 0 : 00 : 11.4514 Successfully reached!
Detailed update next:
Guest List details
Pets and interactions will be synchronized during online play, with support for feeding, petting, and chatting. You can choose to disable the interaction option, other players can only feed and talk. The Guest List has been carefully tested and processed, and will not be broken due to online. If you don't enable the Guest List, no one will be able to join your game. The Guest List is implemented using SteamAPI, no server content.
Synchronization rules for online mods
Animation Mods
Only mods that are enabled by the pet owner and subscribed to by other players will be synchronized.
Food/Item Mods
Only mods that are enabled by the pet owner and subscribed to by other players will synchronize food (and be able to be fed).
Code Plugin Mods
If you send a code plugin mod for a special function, such as starting a game, and the other player doesn't have the code plugin, they won't react. However, if you send existing commands, such as displaying animations/interacting/talking, there will be a reaction.
Work and other mods
do not synchronize the work content, only show the work animation, work animation logic synchronization refer to the previous Bring the Animation Mods.
Feeding data validity rules
Food will be fed to your online friends only after the following judgments.
Feeder
Must have 'Small Marker' (no cheats/overmodel mods)
Food
All attributes must be gained, the price must be greater than 1 and less than 1000, and the food must pass the Overmodding check. being fed: Food with a limit of $1,000 for a single online.
If the feed works, it will say 'Your friend bought you the food name for $money', otherwise it will not show the price.
Breakthrough System Rules
We have redesigned the experience/leveling system and designed a special breakthrough system for players above level 1000. Whenever a player reaches a breakthrough level (initially 1000, +100 for each breakthrough), they will return to level 100(*breakthroughs), and the breakthrough level will be +1. Although the level drops, the stamina/mood limit will be higher than the same level before the breakthrough, and the favor limit will be retained.
Calculation of Maximum Stamina 100 + (int)(Math.Pow(Level * (1 + Number of breakthroughs), 0.75) * 4). Mood Max Calculation 100 + (int)(Math.Pow(Level * (1 + Number of breakthroughs), 0.75) * 2); Maximum calculation of favorability +10 for each level
Detailed update
VPet - added
Translation support for fonts and themes Translation updates Job Panel UI update Work panel support for removing favorites Favorite Jobs feature Old code compatibility Provide old version name compatibility for online Logging support Online support for turning off interactive features Add Certificate Validation Fault Tolerance Support for automatic line breaks in popup windows UI Improvement Support to switch online top Optimize close operation Compensate data overflow according to play time Breakthrough: Physical strength/mood limit will be higher than before. Work display corresponding pictures Synchronize game data online Steam status alert: Join/group display is available Add memory recovery for feeding panel Send food/gifts between friends Support reset location & send guest and UI update Synchronization of touching, pinching and other interactions Support online interface Code plugin can now make online function. Online memory recovery Auto-feeding/food tips support larger upper limit Allow to work over 100 levels at multiplier Job operation optimization Online features are now available: Chat & Animation Synchronization Use P2P data transfer Support Active Join & Exit Dismissal Multiplayer data transfer Support join Guest List function. Fixed the bug that job acquisition content was not timed. Show chat when invited by others Job Panel Implementation Update job related logic Fix the bug that the upper limit of physical thirst is 100 Modify supermodel calculation method & adaptive reasonable work Automatically scroll chat box to the bottom when it exceeds size Support signature check for net8 version Support out-of-form extension New version archive (level up attribute/level cap etc) Separate message bar to support customization Chatbox copying support Support theme and font modification Updated version number calculation method Updated to net 8.0
VPet - Fixes
Fix the bug that boot startup doesn't work Repair the bug of clicking not to speak when sleeping by 牢c Repair annual report experience display error Fix the bug that better buy favorites doesn't work Fix work panel ui display Repair the bug of auto buy not working Repair the bug that if there are no words to say, it will report an error. Clear old items when updating collection work Repair the error of duplicate overflow data recovery and not adding goodwill Repair the bug that quitting any VPet when multi-opening causes all of them to shut down Enhance the checking of feeding by jail C UI adjustment for English Old version name compatibility Repair the pinch face and touch head interaction can only add up to 100 Repair net8 opening problem Repair UI error report problem Repair the error of transferring empty data Repair the error of data change caused by dragging the magnification. Repair the error that the maximum value of goodwill is not saved. Repair the bug of not quitting when closing Repair new player visitor bug Repair work problem Fix image reading error Fix ontology net8 process startup problem Fix animation bugs Provide double fault tolerance for run command Support automatic reading of supported dlls Fix display errors in x64/86 versions
VPet-adjustments
MOD maker compatibility Code cleanup Skip animations if they are not loaded properly Work menu opens automatically Remove annual report data overflow limit Completion multiplier cannot exceed (2+1) Update feedback function and description Friend touching no longer provides mood Modify the way to read job pictures Default VPet name changed from "Default VPet" to "vup" Refactored Main loading Added chat text tag feature fix#318 Removed job level index Updated Setting structure
Solution
Solution tool provides clean cache function VPetSolution support for version 1.10 VPet.Solution upgraded to .NET8
MOD Maker
VPet ModMaker v1.10 Work, Move, Animation page set default selected pets Ignore `Food.Name` being null Ignore `ClickText.Text` is empty Fix the exception generated by using `Work.FixOverLoad()`. Incorrect module introductions when setting up the main culture for the first time. The problem that the window of the first setup master culture overlapped with the loading window. Completely refactored Add version upgrade prompt (109->11000). Upgrade to .NET8
Pancake Cat
Update to v1.10 Support job icon display
Update details at https://github.com/LorisYounger/VPet/commits/main
Source
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