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Steam News22 December 20214y ago

Community Playtest 1 - Patch 2

We've gotten a ton of feedback from everyone in this process and we have made HUGE progress towards a better build! We thank you so much from the bottom of our voxelized hearts!

Full notes

Full Voxelotl Garden update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
addedWe just uploaded a new build for testing that will be the new playtest build up until february 2022. We hope everyone is warm and safe during the holidays and we look forward to a productive 2022! CHEERS!
addedChanges: - We are dropping mobile support for the time being. Controls are now for desktop and consoles exclusively - New contextual UI is added to the creatures for giving items or triggering the not yet implemented "whistle" feature - The shop is now a physical place instead of a menu! Just walk up and the instructions should be clear - Removed training minigames temporarily while we re-design the universe. This fixes a slew of bugs that were in the minigames themselves - Fruit is currently the primary way to improve stats of creatures for the time being - Added a quest system to send one voxelotl on a journey to improve their skill! They will adventure even while you are not playing - Removing local co-op for the time being. We are analyzing this moving into our future
changedKnown issues: - Races have no art! Unfortunately we suffered corruption in an engine update and was unable to get our work back. We are working on solving this - Icons on desktop still render as console icons.... specifically xbox icons. We need to implement a way to dynamically swap these things
fixedBugfixes: - Fixed bugs with the new trees not playing well with our new islands - Fixed navmesh/AI bugs with the new island layout - Fixed issues with voxelotl "teleporting" large distances when placed on the navmesh or given items - Fixed many food bugs with trees and "quantum fruit entanglement" - Made all audio 3D instead of 2D - Fixed some pretty nasty framerate issues. Things will be faster now! - Fixed a few bugs with the creature select screen and rendertextures. Voxelotl don't appear as floating eyeballs now.
addedWhat's on the way? - Fullscreen/windowed support from the options menu - An improved experience for training your friends (stay tuned for updates!) - Physical and contextual (diagetic) user interface! We are adding shops for everything you need that you walk up to instead of opening a 2D overlay. We feel that this is more immersive - Polish on remaining UI across the application - An improved racing experience - More voxelotl styles (eyes, mouths, skins, voices) - A sound pass to add in natural environment sounds and proper vocals and sound effects. Things need to sound adorable too, you know? - A follow feature where you can request that your voxelotl follow you by whistling at them. They will form an adorable line line an old school RPG. - Nice cinematic camera angles to show off the garden on entry (skippable after first time) - Ummm.... so we're adding poop? Yep. Never thought i'd say that in my lifetime... - We're adding weeds so that you can spend your time grooming the garden. Possibly for profit? - Big events such as mating, hatching an egg, or retirement have even higher chances of being missed with the new perspective. We want to draw your proper attention using cut scenes! - An entirely new minigame for testing the skills of your voxelotl! This is another topic you should stay tuned for.

Voxelotl Garden changes

addedWe just uploaded a new build for testing that will be the new playtest build up until february 2022. We hope everyone is warm and safe during the holidays and we look forward to a productive 2022! CHEERS!
addedChanges: - We are dropping mobile support for the time being. Controls are now for desktop and consoles exclusively - New contextual UI is added to the creatures for giving items or triggering the not yet implemented "whistle" feature - The shop is now a physical place instead of a menu! Just walk up and the instructions should be clear - Removed training minigames temporarily while we re-design the universe. This fixes a slew of bugs that were in the minigames themselves - Fruit is currently the primary way to improve stats of creatures for the time being - Added a quest system to send one voxelotl on a journey to improve their skill! They will adventure even while you are not playing - Removing local co-op for the time being. We are analyzing this moving into our future
changedKnown issues: - Races have no art! Unfortunately we suffered corruption in an engine update and was unable to get our work back. We are working on solving this - Icons on desktop still render as console icons.... specifically xbox icons. We need to implement a way to dynamically swap these things
fixedBugfixes: - Fixed bugs with the new trees not playing well with our new islands - Fixed navmesh/AI bugs with the new island layout - Fixed issues with voxelotl "teleporting" large distances when placed on the navmesh or given items - Fixed many food bugs with trees and "quantum fruit entanglement" - Made all audio 3D instead of 2D - Fixed some pretty nasty framerate issues. Things will be faster now! - Fixed a few bugs with the creature select screen and rendertextures. Voxelotl don't appear as floating eyeballs now.
addedWhat's on the way? - Fullscreen/windowed support from the options menu - An improved experience for training your friends (stay tuned for updates!) - Physical and contextual (diagetic) user interface! We are adding shops for everything you need that you walk up to instead of opening a 2D overlay. We feel that this is more immersive - Polish on remaining UI across the application - An improved racing experience - More voxelotl styles (eyes, mouths, skins, voices) - A sound pass to add in natural environment sounds and proper vocals and sound effects. Things need to sound adorable too, you know? - A follow feature where you can request that your voxelotl follow you by whistling at them. They will form an adorable line line an old school RPG. - Nice cinematic camera angles to show off the garden on entry (skippable after first time) - Ummm.... so we're adding poop? Yep. Never thought i'd say that in my lifetime... - We're adding weeds so that you can spend your time grooming the garden. Possibly for profit? - Big events such as mating, hatching an egg, or retirement have even higher chances of being missed with the new perspective. We want to draw your proper attention using cut scenes! - An entirely new minigame for testing the skills of your voxelotl! This is another topic you should stay tuned for.

We've gotten a ton of feedback from everyone in this process and we have made HUGE progress towards a better build! We thank you so much from the bottom of our voxelized hearts!

We just uploaded a new build for testing that will be the new playtest build up until february 2022. We hope everyone is warm and safe during the holidays and we look forward to a productive 2022! CHEERS!

With that, here's what is going on in our world.

Changes: - We are dropping mobile support for the time being. Controls are now for desktop and consoles exclusively - New contextual UI is added to the creatures for giving items or triggering the not yet implemented "whistle" feature - The shop is now a physical place instead of a menu! Just walk up and the instructions should be clear - Removed training minigames temporarily while we re-design the universe. This fixes a slew of bugs that were in the minigames themselves - Fruit is currently the primary way to improve stats of creatures for the time being - Added a quest system to send one voxelotl on a journey to improve their skill! They will adventure even while you are not playing - Removing local co-op for the time being. We are analyzing this moving into our future

Known issues: - Races have no art! Unfortunately we suffered corruption in an engine update and was unable to get our work back. We are working on solving this - Icons on desktop still render as console icons.... specifically xbox icons. We need to implement a way to dynamically swap these things

Bugfixes: - Fixed bugs with the new trees not playing well with our new islands - Fixed navmesh/AI bugs with the new island layout - Fixed issues with voxelotl "teleporting" large distances when placed on the navmesh or given items - Fixed many food bugs with trees and "quantum fruit entanglement" - Made all audio 3D instead of 2D - Fixed some pretty nasty framerate issues. Things will be faster now! - Fixed a few bugs with the creature select screen and rendertextures. Voxelotl don't appear as floating eyeballs now.

That's it for changes to the current playtest build, however we wanted to give you a better idea of what our future might look like.

What's on the way? - Fullscreen/windowed support from the options menu - An improved experience for training your friends (stay tuned for updates!) - Physical and contextual (diagetic) user interface! We are adding shops for everything you need that you walk up to instead of opening a 2D overlay. We feel that this is more immersive - Polish on remaining UI across the application - An improved racing experience - More voxelotl styles (eyes, mouths, skins, voices) - A sound pass to add in natural environment sounds and proper vocals and sound effects. Things need to sound adorable too, you know? - A follow feature where you can request that your voxelotl follow you by whistling at them. They will form an adorable line line an old school RPG. - Nice cinematic camera angles to show off the garden on entry (skippable after first time) - Ummm.... so we're adding poop? Yep. Never thought i'd say that in my lifetime... - We're adding weeds so that you can spend your time grooming the garden. Possibly for profit? - Big events such as mating, hatching an egg, or retirement have even higher chances of being missed with the new perspective. We want to draw your proper attention using cut scenes! - An entirely new minigame for testing the skills of your voxelotl! This is another topic you should stay tuned for.

What's on the chopping block if we run out of resources? - Local co-op - Online co-op - Garden decoration framework - Mobile companion app for taking your friends on quests and doing basic interactions. Yes... it's like the memory card thing...

Source

Steam News / 22 December 2021

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