Full notes
Full Voxelotl Garden update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Voxelotl Garden changes
Details
We have made the decision that mobile support was too restricting and we are setting mobile aside for now and focusing on Desktop and Console development.
With the constraints of mobile out of the way, we are able to bring in a lot more power and some unique controls.
We are moving to a third-person camera with the idea that it is more immersive and will make you feel closer to your tiny friends!
The garden also got a pretty hefty revamp as well.
Basically, just run about and play the game and if you find something odd just hit F1 to open an in-game reporting tool and send us what you got!
How to sign up
On Dec 10 the store page will have a button available that allows you to join the playtest. Simply click that button to get access!
Known Issues
There's a weird floating UI that appears when you feed or pick up voxelotl. This is being removed soon. - One of the bridges seems to not be working properly... we should fix that! - Controls are still being worked on transitioning from touch controls. For now, the controls are a slight bit sloppy but we are clearing this up right away! - The floor in the races has gone missing.... of course that would happen when we make builds... - The loading screens are slow enough that you see bits of levels during the loading process. We can tighten that up as well
Source
Changelog.gg summarizes and formats this update. How we read updates.
