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Steam News8 December 20223y ago

Update notes for patch 1.2.1

Fixes: 🔉 Aftershock impact and whirling sound volumes reduced - Hangar geometry for the platform under grinder lowered on Quest2 so it doesn't clip things - Chainstorm impact/launch effects performance dramatically imp

Full notes

Full Vox Machinae update

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What changed

0 fixes3 additions2 changes0 removals
  • Server
  • Workshop
  • Maps
  • Balance
addedFixes:🔉 Aftershock impact and whirling sound volumes reduced - Hangar geometry for the platform under grinder lowered on Quest2 so it doesn't clip things - Chainstorm impact/launch effects performance dramatically improved on Quest2 to reduce framerate issues when firing at nearby enemies - Accounts server having issues fetching player comrades lists - Overhaul's Aftershock vertical aim speed and limits now matches other grinders - Weapon selection menu no longer shows random large icons in the middle of the menu -💥Weapons with an arming time now play a dud effect when hitting an object under the arm time - Pressing back while in the What's New menu now correctly returns the player to the multiplier menu. - Mallet now properly named.
addedImprovements:📶 Grinder/Weapon menu bars now have a transition animation while swapping between options - Added support for Winwing Throttle Base2 - Added support for CH Products IP Desktop Controller - Added a minimum effective range reticle visual that shows when a weapon won't arm within the range that's highlighted. This affects the reticle while using Mallet, Hammer, Skyjackers and Aftershock weapons.
changedBalance Changes:Drill legs more resilient to impacts against terrain - Dredge's legs are more resilient against both terrain and grinder impacts.
addedBalance Changes:Many Aftershock Tweaks: - Projectiles land in a tighter formation, their damage and speed were increased, and the delay between each of its 5 consecutive shells was reduced. - An arming time was added to make it both harder to land point-blank shots, and for fairness if a skyjacker was shooting you while you were firing it. - Lowest pitch angle limit raised a bit.
changedBalance Changes:Many Chainstorm Tweaks: - Bullet spread at the beginning increased while the spread once it's fully spun up was reduced. - Both the damage and heat buildup of each bullet has been reduced a bit, while the overall time it takes to spin up was increased quite a bit.

Fixes:

  • 🔉 Aftershock impact and whirling sound volumes reduced - Hangar geometry for the platform under grinder lowered on Quest2 so it doesn't clip things - Chainstorm impact/launch effects performance dramatically improved on Quest2 to reduce framerate issues when firing at nearby enemies - Accounts server having issues fetching player comrades lists - Overhaul's Aftershock vertical aim speed and limits now matches other grinders - Weapon selection menu no longer shows random large icons in the middle of the menu -💥Weapons with an arming time now play a dud effect when hitting an object under the arm time - Pressing back while in the What's New menu now correctly returns the player to the multiplier menu. - Mallet now properly named.

Improvements:

  • 📶 Grinder/Weapon menu bars now have a transition animation while swapping between options - Added support for Winwing Throttle Base2 - Added support for CH Products IP Desktop Controller - Added a minimum effective range reticle visual that shows when a weapon won't arm within the range that's highlighted. This affects the reticle while using Mallet, Hammer, Skyjackers and Aftershock weapons.

Balance Changes:

  • Drill legs more resilient to impacts against terrain - Dredge's legs are more resilient against both terrain and grinder impacts.

Many Aftershock Tweaks: - Projectiles land in a tighter formation, their damage and speed were increased, and the delay between each of its 5 consecutive shells was reduced. - An arming time was added to make it both harder to land point-blank shots, and for fairness if a skyjacker was shooting you while you were firing it. - Lowest pitch angle limit raised a bit.

Many Chainstorm Tweaks: - Bullet spread at the beginning increased while the spread once it's fully spun up was reduced. - Both the damage and heat buildup of each bullet has been reduced a bit, while the overall time it takes to spin up was increased quite a bit.

Source

Steam News / 8 December 2022

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