In this update15
Full notes
Full Vox Machinae update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- Maps
- Performance
- UI and audio
Vox Machinae changes
Our V1.4.0 content update is finally here with the freshly-minted Decked Out Update. Here's what to expect with this (literally) huge update:
Features
Decker Grinder
Decker, aka "Salvage, Dicer, or Last Boss," has been called many things in its various aliases within VOX, but none of those roles were ever player-controllable. That’s about to change with the Decked Out Update, where we’ll put you in the hot seat of this big beauty. Here's a taste of the unique awesomesauce Decker will bring to the table:
- Big Guns2 Large mounts and 2 Fixed. Good luck with the bindings!
Humming Shift: This short-duration aerial strafe in any cardinal direction () will have your opponents guessing where you'll touch down next.
Armour+ : This big boi is a damage sponge, as you'd expect.
Big fuel tank Its breadth of reach is surprisingly far, just don't expect to be ascending to any great heights or lifting off again soon.
High Heat Capacity: Gotta be able to cool all them shiny guns down, am I right!?
Campaign Quest Bubbles
This feature is all about making intermission quests more clear to follow. We're adding floating bubbles next to character's heads who's conversations progress story threads both critical and minor. There will be bubbles to differentiate between major or minor quests, and ones to show that a character needs an item before the story can proceed.
Campaign Intermission Skipping
This one is for the player who just wants to dive into the action bits of the campaign without all the intermission exposition. While it was already possible to skip intermissions, the option was a bit hidden so we’ll present a clear skip option before each intermission except the 1st one (so players can still learn how to move around for the briefings).
Mount Damage+
(only for weapons on swiveling mounts)
While working on rebalancing Decker, We decided to make a set of global changes/improvements to how the swivelling weapon mounts on work:
Grinder damage readouts screens now show mount health.
Disabled mounts will point down. This is visible from both the cockpit and outside.
Made it more clear to others when a mount has been disabled with additional FX.
Mount health has been balanced across all grinders and mount types.
In Conclusion
So another jam-packed VOX release, and that's without even getting into platform-specific features for those "continuing their VOX Quest elsewhere." We're so thrilled to finally be able to round out our original core vision for the grinder roster, and can't wait to hear about all the unique ways Decker is changing the game.
Full V1.4.0 Patch Notes:
New Stuff
New Grinder: Decker
Giant Heavy Grinder with 2 Large and 2 fixed Mounts
Humming Shift: a lateral short duration jet for additional traversal
Singleplayer Campaign QoL
For players interested in only gameplay bits, intermission skipping options are now presented during titlecard sequences
Campaign intermissions characters show helpful visual thought bubbles near their heads to indicate crucial and optional questlines
Characters that require quest objects given to them will show a unique visual thought bubble indication so player knows their status
Improved
General
New missile trail effects that last longer, look better, and are more consistent on Quest vs. PC.
Mallet missile is more clearly visible as it approaches with a cloud ring after arming
Terrain texture resolution improved on some levels with blurrier patches
Rook/Drill/Decker stat descriptions now to include extra line for clearer descriptions
Updated Pulsar effects to punch through fog better
Many weapon impact effects render more efficiently on Quest Platforms
Skythorn arm effects more visible through fog from the shooter's perspective
Heavy foot impact effect is now much more efficient to render, esp for Quest users
Jumpjet effect visuals improved
Mallet explosion effects more efficient on Quest
Mount Damage+ (only for weapons on swiveling mounts)
Grinder damage readouts screens now show mount health.
Disabled mounts will point down. This is visible from both the cockpit and outside.
Made it more clear to others when a mount has been disabled with additional FX.
Mount health has been balanced across all grinders and mount types.
HOTAS
Added support for VPforce Rhino FFB Joystick
Added support for VelocityOne Flight Stick
Added support for VPC WarBRD[-D]
Gameplay
Campaign
Mission 6: Frank moves quicker through the chase section of the mission.
Mission 6: Frank's health gets boosted to a higher minimum after the base defense.
Mission 6: One less consistent enemy chasing you during the chase section of the mission.
Mission 6: Turret enemies now aim a bit better during chase section to make up for frank moving quicker.
Mission 5b: There are a few less little worms to eliminate during boss battle
General
Updated Pulsar effects to punch through fog better
Grinder Stats visuals in grinder selection menu have been altered to make sense relative to Decker's stats.
Rook's front bars have been reduced in their dampening effect
Fixes
fix for hummingbird jet effect not showing up sometimes
fixed lighting falloff animation on the large cannon impacts so they don't end so abruptly.
Boundaries will no longer be set to an incorrect boundary for training missions
Goldrush laser will now properly shoot people at higher angles
Fixed bug in m5a where jones could constantly be reminding to catach up throughout the mission
Fixed some boundaries having holes in them where you could pass through
fixed an issue where a boundary could appear invisible
Fixed audio issues occurring during higher stages of botstomp
Audio
New Humming Shift SFX Audio
Source
Changelog.gg summarizes and formats this update. How we read updates.
