Full notes
Full Vortex Siege update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
Intro
The open playtest has an in-game feedback form and we've done some closed playtesting as well. A lot of people gave pretty positive feedback, but here are the most common requests.
Common Feedback Categories
Stability and performance issues
Interface problems basically everywhere
Insufficient "polish" or flashiness
Players should not be forced to take a card reward
Town screen has fundamental balance and flow issues
First time user experience is confusing
Less Common But Important
Card game balance
AI is too aggressive and that's not fun
Screen resolution support issues
Card game does not support enough distinct strategies right now
So, What Are You Gonna Do About It?
Well, I don't want to be Mr. Obvious, but the whole point of the playtest is for us to listen to you and fix stuff. So it's gonna happen, and pretty soon. If you want to push for certain things sooner, feel free to check out our Discord, and let's talk about it! Or visit our detailed task tracker to see how things are going, or visit our live roadmap for a high level view.
Looking forward to addressing all the feedback, and thanks for trying out Vortex Siege!
Source
Changelog.gg summarizes and formats this update. How we read updates.
