In this update8
Full notes
Full Vortex Siege update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Events
- UI and audio
Vortex Siege changes
It's been longer since our last update than I'm comfortable with. So let's do this!
What's Happening?
Some stuff happened, there was a pause, and now the pause is over. We're getting things rolling again!
In the meanwhile, we got a lot of feedback via the playtest's in-game feedback form, and we've incorporated most of your feedback into the short-term plan for the game.
What's New?
We have a tentative public roadmap for the first time! It will update automatically as features are completed.
We also have a detailed public task tracker if you REALLY want to get into the details.
You can now submit suggestions and report bugs on our Discord. If you do it using the bot command, they'll go straight to our task list, and other players can upvote them.
The Roadmap
Alright, here's the basic idea for now. We're hoping you'll let us know if you have different priorities!
Playtest
It's happening now! The basic idea is to get as much feedback as possible and fold it into the delicious dough of our game before baking it into metaphorical cookies. And listen, we do NOT want to try to sell you some raw cookie dough. Personally, I think raw cookie dough is delicious, but if you get salmonella poisoning, we'll never hear the end of it. Anyway, here's what we think needs to happen before we'd try to get even a dime of your money:
Performance and stability
Complete redo of the town mode
Redo of the tutorial system
Fancy menu animations
General visual polish
Balance
General balance
Support for more diverse play styles
Monster AI
More content
Cards
Card rules
Enhancement cards
Relics
Events
Bug fixes
Early Access Launch
So honestly, we're not sure if Early Access is really necessary. The plan is to keep updating for a while after full launch, so there may not be enough of a difference there to matter. But let's say we did the whole Early Access thing. Here are the last few things we'd add first:
Metaprogression
Multiplayer
Turbulence system (increased difficulty)
Early Access
So if it's not finished at that point, what's it take to "finish" the game? I'm glad I asked myself this rhetorical question. Here:
Even more content
Even more balancing
Gamepad support
Achievements
Improving the interface
Honestly, you tell us!
Post-Launch
At some point you gotta say it's good enough. Or do you? Is anything we do ever really good enough? I don't know why I'm telling you this, because you're definitely not my therapist. Here are some other things we'd like to do after all of the above:
New game modes
New cards and card rules
More optional interface stuff including an undo button
Whoa, You Read All That?
Seriously, we appreciate you taking the time. I hope you're excited about at least some of what we have planned. We look forward to getting back to releasing regular updates shortly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
