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Steam News31 May 20261mo ago

Our Roadmap

It's been longer since our last update than I'm comfortable with. So let's do this! What's Happening? Some stuff happened, there was a pause, and now the pause is over. We're getting things rolling again!

In this update8

Full notes

Full Vortex Siege update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Events
  • UI and audio
addedWhat's New?You can now submit suggestions and report bugs on our Discord . If you do it using the bot command, they'll go straight to our task list, and other players can upvote them.
changedPlaytestPerformance and stability
changedPlaytestBalance General balance Support for more diverse play styles Monster AI
changedPlaytestMore content Cards Card rules Enhancement cards Relics Events
addedEarly Access LaunchSo honestly, we're not sure if Early Access is really necessary. The plan is to keep updating for a while after full launch, so there may not be enough of a difference there to matter. But let's say we did the whole Early Access thing. Here are the last few things we'd add first:
changedEarly Access LaunchTurbulence system (increased difficulty)

Vortex Siege changes

addedYou can now submit suggestions and report bugs on our Discord . If you do it using the bot command, they'll go straight to our task list, and other players can upvote them.
changedPerformance and stability
changedBalance General balance Support for more diverse play styles Monster AI
changedMore content Cards Card rules Enhancement cards Relics Events
addedSo honestly, we're not sure if Early Access is really necessary. The plan is to keep updating for a while after full launch, so there may not be enough of a difference there to matter. But let's say we did the whole Early Access thing. Here are the last few things we'd add first:

It's been longer since our last update than I'm comfortable with. So let's do this!

What's Happening?

Some stuff happened, there was a pause, and now the pause is over. We're getting things rolling again!

In the meanwhile, we got a lot of feedback via the playtest's in-game feedback form, and we've incorporated most of your feedback into the short-term plan for the game.

What's New?

  • We have a tentative public roadmap for the first time! It will update automatically as features are completed.

  • We also have a detailed public task tracker if you REALLY want to get into the details.

  • You can now submit suggestions and report bugs on our Discord. If you do it using the bot command, they'll go straight to our task list, and other players can upvote them.

The Roadmap

Alright, here's the basic idea for now. We're hoping you'll let us know if you have different priorities!

Playtest

It's happening now! The basic idea is to get as much feedback as possible and fold it into the delicious dough of our game before baking it into metaphorical cookies. And listen, we do NOT want to try to sell you some raw cookie dough. Personally, I think raw cookie dough is delicious, but if you get salmonella poisoning, we'll never hear the end of it. Anyway, here's what we think needs to happen before we'd try to get even a dime of your money:

  • Performance and stability

  • Complete redo of the town mode

  • Redo of the tutorial system

  • Fancy menu animations

  • General visual polish

  • Balance

    • General balance

    • Support for more diverse play styles

    • Monster AI

  • More content

    • Cards

    • Card rules

    • Enhancement cards

    • Relics

    • Events

  • Bug fixes

Early Access Launch

So honestly, we're not sure if Early Access is really necessary. The plan is to keep updating for a while after full launch, so there may not be enough of a difference there to matter. But let's say we did the whole Early Access thing. Here are the last few things we'd add first:

  • Metaprogression

  • Multiplayer

  • Turbulence system (increased difficulty)

Early Access

So if it's not finished at that point, what's it take to "finish" the game? I'm glad I asked myself this rhetorical question. Here:

  • Even more content

  • Even more balancing

  • Gamepad support

  • Achievements

  • Improving the interface

  • Honestly, you tell us!

Post-Launch

At some point you gotta say it's good enough. Or do you? Is anything we do ever really good enough? I don't know why I'm telling you this, because you're definitely not my therapist. Here are some other things we'd like to do after all of the above:

  • New game modes

  • New cards and card rules

  • More optional interface stuff including an undo button

Whoa, You Read All That?

Seriously, we appreciate you taking the time. I hope you're excited about at least some of what we have planned. We look forward to getting back to releasing regular updates shortly.

Source

Steam News / 31 May 2026

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