Full notes
Full Voor De Kroon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Workshop
- Balance
- UI and audio
Voor De Kroon changes
After last December focused almost entirely on combat improvements, it is time to return to expanding the game's content and customization depth.
This update introduces a major improvement to officer loadouts with the addition of a dedicated leg armor slot. Leg protection is now fully separated from body armor, giving you far more freedom when assembling outfits and allowing for more historically accurate and visually varied combinations. Existing body armors now automatically assign appropriate default leg pieces when needed, so all current setups and legacy workshop content remain intact.
Alongside this structural change, this patch delivers a large batch of new armor and helmet content (40 new items in total), focused on transitional plate, decorated helmets and heraldic details. Support for more advanced helmet designs has been expanded, unlocking crests, masks, padded hoods and new visual variants across several classic helmet types.
Most new helmet designs are customization only and will not be added to the base campaign as they are turn of the century designs, which would not fit the 1272 campaign. You are ofcourse always free to use any item when you enable unrestricted equipment for your current campaign.
Quality of life and polish also received attention including a new cheats reference screen and clearer equipment conflict explanations that replace the old static restriction warnings. It also adds a new cinematic depth of field option and some gameplay fixes and improvements.
The upcoming updates will continue in this line of a mix of content and gameplay additions and a new free DLC is in the works behind the scenes.
Thank you all for the continued support!
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Full changelog
Add new leg slot for officer loadouts
Add 15 leg armor variations
Add default legs for each body armor that gets auto assigned when officer gets spawned without legs
Add cheats screen to option menu showing hints and previously used cheats with descriptions
Add support for more advanced helmet designs
Add new level to DOF setting: Cinematic
Add various animal crested helmet variations
Add coat of plates
Add transitional body armors
Add decorated Dargen Helmet with crested variations
Add decorated Bolzano Helmet with crested variations
Add masked helmet
Add cerveliere with padded hood
Add kettle with padded hood
Add flat top with padded hood
Add round ailette
Add heraldic upper arm bands shoulder item with single variation
Add headband over mail item
Add era information to item tooltips
Add equipment conflict reason on item tooltip: replaces generic restriction warnings
Clean up shoulder slot items to enforce equipment structure
Tweak new house materials
- Remove sergeant hauberk and bridge legacy factions with normal hauberkredundant due to new leg slots
Lower call horse distance to enemy check
Fix bug related to shoulder conflict
Fix heraldry color difference between faction editor and battle on clothing items
Fix outline on officer units
Fix custom sword sometimes showing a simple sword clipping through the actual sword
Source
Changelog.gg summarizes and formats this update. How we read updates.
