In this update11
Full notes
Full VOIMA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- Server
- Maps
VOIMA changes
Major:
Completely New World Generation (WITH CAVES!)
Completely New Crafting System
Multiplayer Fixes
Performance Improvements
Karhula:
Added New "Hot Pickaxe"
Added New "Jawn Axe" Thanks Splav!
New textures for Drill! Thanks Splav!
Added Honey Block
Added Fur Block
Added Logs Block
Added Baby Milo Bear
Added Fern
Bears no longer naturally regenerate health
Bears now naturally spawn in forests
Honey potions must now be crafted
Added crafting recipe for Fishing Rod
Added crafting recipe for Goober
Changed Baby Bear Textures
Improved the colors of the wooden blocks to make them work better together
Balanced a lot of items
Respawn Statue no longer spawns NPC Bears
New Crosshair
Blocks:
Blocks now have a new TAB Menu for Changing Size and Color
Fixed blocks being mined in the wrong position etc
Improved mining and building blocks with half slabs nearby
Blocks now save their color and size indiviudally, and not universally per inventory
Fixed not being able to place smaller blocks onto bigger blocks wall without copying it
Fixed a dupe bug by slicing a block horizontally
Block drops are no longer climbable (Ability to jump from them)
Inventory:
Rehauled the Crafting Menu (You can also move recipes with Right Click)
- CrucialFixed being able to duplicate items by simply dropping it
Items picked up are now automatically added to hotbar
Fixed some items disappearing afters dying
Max hotbar size for items + cards is 6 + 6
You can hold down a recipe to craft more
Fixed being able to accidentally craft things when openning crafting menu
Animals:
Trees are now easier to climb
New Pre-Order Bear Names!
Animal Punchs now gives knockback
Bear punch's reach is now longer the bigger you are
Animals can now despawn. If wanting to spawn a new kind, but reached spawn limit, it finds a card far away from player to despawn first.
Fixed bears not holding any items they pickup (They can now carry and place blocks again!)
World:
Made fall damage stronger
World no longer simulates anything 200 blocks away from any player
The world is now shadowed near the horizon
Multiplayer:
Players wanting to join a server must now have their request accepted by the host
Players and items now move A LOT smoother
Fixed scissor snip snap not correctly syncing
Fixed deleted blocks sometimes appearing back/ghosty blocks
Fixed other player's held item sometimes being invisible
Fixed card scale edits not updating for other players
Fixed player's bear not disappearing when disconnecting (only worked for host before)
Card knockback from attacks is now synced
Hurter is now synced with Hurts
Added Death messages for when killed by something. PlayerA was killed by PlayerB. Player was killed by a Janw.
Fixed some long chat messages causing an error
Chat now has a limit on how many messages can be seen before being deleted from history
Fixed player bringing the entire main menu world into a server if accepting an invitation while still in the universe loading screen
Chat now hides itself when there has been a new message for 5 seconds
Performance:
Greatly improved perforamnce of Card Movement/Collisions
Greatly improved rendering performance of procedurally generated worlds
Optimized memory performance of Blocks
Optimized performance of Card.Teleport() (used for syncing server updates btw)
Optimized performance of Block Highlights (Like when selecting stuff with World Edit)
Improved performance of light sources like torhces and lamps, by not rendering them when they are over 80 blocks away
Slightly improved memory performance of card collisions
Chunk mesh updates are now limited to 5 per frame
Optimized particle performance (No longer spawn 60 blocks away from player)
Slightly improved performance of the Universe Loading Screen
Cards:
Fixed animal's "delete at health" not working
Naturally spawned cards now are the same scale as the card that they spawned from
Fixed cards being pushed a bit after they spawn something
Modding:
Added "Spawn Only Players" property for cards (Used by Respawn Statue for example)
Death Drops can now be randomized
Biomes are now moddable as their own txt file
Added new setting "Always suffocate", this makes lava always deal damage even if eye is not inside the slab
Spawn From can now accept multiple values. Meaning, cards can now spawn from many different cards.
Fixed some tiny bugs with Printer
Added "Card Damage Multiplier" to Gun Types
Added "Spawn Players" and "Spawn Non Players" property to cards
World Editor:
SHIFT while flying now moves you up/down instead of making you faster
Other:
Auto-save is now more rare the bigger the world is (to save from lag)
Only animals now float on water
Added ď ü ø \\ " font letters
Cards now create particles when deleted
Scissors snip snap no longer causes blocks to fall
Lava now deals damage from any touch
Menus:
Fixed Pre-Order button not working oof
Added new setting "Disable Layers in Blocks"
New Worlds can now be created without giving it a name
You can now turn on cheats in a survival world by clicking the heart and confirming it in a popup window
Blocks now have better shading in Menus
Simplified Pause Menu
Increased Maximun View Distance Setting
Fixed World Export Button not working
Fixes:
Fixed "Smooth Textures" setting not updating every texture when toggling
Fixed cutout textures (Like Bush) in blocks creating z-clipping visual issues against surfaces
Fixed shallow fluid blocks causing you to go underground
Fixed various bugs related to not being able to load a world
Fixed an error with universes without songs
Source
Changelog.gg summarizes and formats this update. How we read updates.
