HomeGamesUpdatesPricingMethodology
Steam News3 January 20233y ago

Happy New Year! (Version 1.9.1)

Hey everyone! We just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!

In this update3

Full notes

Full Voidwalkers: The Gates Of Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Fixes
addedWe just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!
addedADDITIONS+ Added a brightness setting to the video options. + Added Voice chat with push to talk (beta). + Added a motion tracker like they have in the movie aliens. + Added blood splatter fx.
addedCHANGES+ Upgraded to Unreal Engine 5.1. + Changed trap VFX. + The game now starts in Fullscreen mode instead of borderless Window mode. + Changed the Keybindings menu so it's easier to use. + Made trap more reliable so it kills every enemy that walks through. + Turrets now rotate to the enemy before shooting. + Remapped default ability keys to Q/E. + Blocked chat menu in single player, but not in tutorial. + Player's selected map and character class are now saved in main menu. + Improved lighting in the Research Lab hallway after the first door. + Added a note to the keybindings menu that let's player know they need to press and hold the left mouse button to change keybindings. + Make the KF-44 lens easier to see through + Improved lighting in Cosmic Infection. + Changed the model for the Reaver boss. + Updated button images so the rounded boxes are gone. + Updated models to use nanite. + Changed the Blink description to make more sense. + Added text over the ability icons so it's easier to understand what they do. + Updated UI colors. + Updated Turret so it looks a little more realisitc.
fixedFIXES+ Fixed an issue that preventing the player from closing the chat menu. + Fixed an issue where enemies got stuck on railing in research center beginning. + Fixed an issue where the player could not loot the skeletons in the Hell's Dungeon game mode. + Fixed an issue where the mouse cursor would not show up when interacting with inventory actors. + Fixed an issue where the Cosmic Infection turret was not working + Testing a fix that prevents players from walking through the initial zombie barriers in the Science lab. + Testing fix for enemies getting stuck in walls in the science map area. + Testing a fix for enemies getting stuck in cosmic infection hallway. + Fixed some issues where abilities weren't rotating to the player's facing direction.

Voidwalkers: The Gates Of Hell changes

addedWe just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!
added+ Added a brightness setting to the video options. + Added Voice chat with push to talk (beta). + Added a motion tracker like they have in the movie aliens. + Added blood splatter fx.
added+ Upgraded to Unreal Engine 5.1. + Changed trap VFX. + The game now starts in Fullscreen mode instead of borderless Window mode. + Changed the Keybindings menu so it's easier to use. + Made trap more reliable so it kills every enemy that walks through. + Turrets now rotate to the enemy before shooting. + Remapped default ability keys to Q/E. + Blocked chat menu in single player, but not in tutorial. + Player's selected map and character class are now saved in main menu. + Improved lighting in the Research Lab hallway after the first door. + Added a note to the keybindings menu that let's player know they need to press and hold the left mouse button to change keybindings. + Make the KF-44 lens easier to see through + Improved lighting in Cosmic Infection. + Changed the model for the Reaver boss. + Updated button images so the rounded boxes are gone. + Updated models to use nanite. + Changed the Blink description to make more sense. + Added text over the ability icons so it's easier to understand what they do. + Updated UI colors. + Updated Turret so it looks a little more realisitc.
fixed+ Fixed an issue that preventing the player from closing the chat menu. + Fixed an issue where enemies got stuck on railing in research center beginning. + Fixed an issue where the player could not loot the skeletons in the Hell's Dungeon game mode. + Fixed an issue where the mouse cursor would not show up when interacting with inventory actors. + Fixed an issue where the Cosmic Infection turret was not working + Testing a fix that prevents players from walking through the initial zombie barriers in the Science lab. + Testing fix for enemies getting stuck in walls in the science map area. + Testing a fix for enemies getting stuck in cosmic infection hallway. + Fixed some issues where abilities weren't rotating to the player's facing direction.

We just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!

CHANGELOG

ADDITIONS

+ Added a brightness setting to the video options. + Added Voice chat with push to talk (beta). + Added a motion tracker like they have in the movie aliens. + Added blood splatter fx.

CHANGES

+ Upgraded to Unreal Engine 5.1. + Changed trap VFX. + The game now starts in Fullscreen mode instead of borderless Window mode. + Changed the Keybindings menu so it's easier to use. + Made trap more reliable so it kills every enemy that walks through. + Turrets now rotate to the enemy before shooting. + Remapped default ability keys to Q/E. + Blocked chat menu in single player, but not in tutorial. + Player's selected map and character class are now saved in main menu. + Improved lighting in the Research Lab hallway after the first door. + Added a note to the keybindings menu that let's player know they need to press and hold the left mouse button to change keybindings. + Make the KF-44 lens easier to see through + Improved lighting in Cosmic Infection. + Changed the model for the Reaver boss. + Updated button images so the rounded boxes are gone. + Updated models to use nanite. + Changed the Blink description to make more sense. + Added text over the ability icons so it's easier to understand what they do. + Updated UI colors. + Updated Turret so it looks a little more realisitc.

FIXES

+ Fixed an issue that preventing the player from closing the chat menu. + Fixed an issue where enemies got stuck on railing in research center beginning. + Fixed an issue where the player could not loot the skeletons in the Hell's Dungeon game mode. + Fixed an issue where the mouse cursor would not show up when interacting with inventory actors. + Fixed an issue where the Cosmic Infection turret was not working + Testing a fix that prevents players from walking through the initial zombie barriers in the Science lab. + Testing fix for enemies getting stuck in walls in the science map area. + Testing a fix for enemies getting stuck in cosmic infection hallway. + Fixed some issues where abilities weren't rotating to the player's facing direction.

Source

Steam News / 3 January 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.