Repeated intro
What changed
1 fix3 additions0 changes0 removals
- Gameplay
- Compatibility
- UI and audio
- Fixes
addedWe just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!
addedADDITIONS+ Added a brightness setting to the video options. + Added Voice chat with push to talk (beta). + Added a motion tracker like they have in the movie aliens. + Added blood splatter fx.
addedCHANGES+ Upgraded to Unreal Engine 5.1. + Changed trap VFX. + The game now starts in Fullscreen mode instead of borderless Window mode. + Changed the Keybindings menu so it's easier to use. + Made trap more reliable so it kills every enemy that walks through. + Turrets now rotate to the enemy before shooting. + Remapped default ability keys to Q/E. + Blocked chat menu in single player, but not in tutorial. + Player's selected map and character class are now saved in main menu. + Improved lighting in the Research Lab hallway after the first door. + Added a note to the keybindings menu that let's player know they need to press and hold the left mouse button to change keybindings. + Make the KF-44 lens easier to see through + Improved lighting in Cosmic Infection. + Changed the model for the Reaver boss. + Updated button images so the rounded boxes are gone. + Updated models to use nanite. + Changed the Blink description to make more sense. + Added text over the ability icons so it's easier to understand what they do. + Updated UI colors. + Updated Turret so it looks a little more realisitc.
fixedFIXES+ Fixed an issue that preventing the player from closing the chat menu. + Fixed an issue where enemies got stuck on railing in research center beginning. + Fixed an issue where the player could not loot the skeletons in the Hell's Dungeon game mode. + Fixed an issue where the mouse cursor would not show up when interacting with inventory actors. + Fixed an issue where the Cosmic Infection turret was not working + Testing a fix that prevents players from walking through the initial zombie barriers in the Science lab. + Testing fix for enemies getting stuck in walls in the science map area. + Testing a fix for enemies getting stuck in cosmic infection hallway. + Fixed some issues where abilities weren't rotating to the player's facing direction.
Voidwalkers: The Gates Of Hell changes
addedWe just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!
added+ Added a brightness setting to the video options. + Added Voice chat with push to talk (beta). + Added a motion tracker like they have in the movie aliens. + Added blood splatter fx.
added+ Upgraded to Unreal Engine 5.1. + Changed trap VFX. + The game now starts in Fullscreen mode instead of borderless Window mode. + Changed the Keybindings menu so it's easier to use. + Made trap more reliable so it kills every enemy that walks through. + Turrets now rotate to the enemy before shooting. + Remapped default ability keys to Q/E. + Blocked chat menu in single player, but not in tutorial. + Player's selected map and character class are now saved in main menu. + Improved lighting in the Research Lab hallway after the first door. + Added a note to the keybindings menu that let's player know they need to press and hold the left mouse button to change keybindings. + Make the KF-44 lens easier to see through + Improved lighting in Cosmic Infection. + Changed the model for the Reaver boss. + Updated button images so the rounded boxes are gone. + Updated models to use nanite. + Changed the Blink description to make more sense. + Added text over the ability icons so it's easier to understand what they do. + Updated UI colors. + Updated Turret so it looks a little more realisitc.
fixed+ Fixed an issue that preventing the player from closing the chat menu. + Fixed an issue where enemies got stuck on railing in research center beginning. + Fixed an issue where the player could not loot the skeletons in the Hell's Dungeon game mode. + Fixed an issue where the mouse cursor would not show up when interacting with inventory actors. + Fixed an issue where the Cosmic Infection turret was not working + Testing a fix that prevents players from walking through the initial zombie barriers in the Science lab. + Testing fix for enemies getting stuck in walls in the science map area. + Testing a fix for enemies getting stuck in cosmic infection hallway. + Fixed some issues where abilities weren't rotating to the player's facing direction.
We just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!
CHANGELOG
ADDITIONS
+ Added a brightness setting to the video options. + Added Voice chat with push to talk (beta). + Added a motion tracker like they have in the movie aliens. + Added blood splatter fx.
CHANGES
+ Upgraded to Unreal Engine 5.1. + Changed trap VFX. + The game now starts in Fullscreen mode instead of borderless Window mode. + Changed the Keybindings menu so it's easier to use. + Made trap more reliable so it kills every enemy that walks through. + Turrets now rotate to the enemy before shooting. + Remapped default ability keys to Q/E. + Blocked chat menu in single player, but not in tutorial. + Player's selected map and character class are now saved in main menu. + Improved lighting in the Research Lab hallway after the first door. + Added a note to the keybindings menu that let's player know they need to press and hold the left mouse button to change keybindings. + Make the KF-44 lens easier to see through + Improved lighting in Cosmic Infection. + Changed the model for the Reaver boss. + Updated button images so the rounded boxes are gone. + Updated models to use nanite. + Changed the Blink description to make more sense. + Added text over the ability icons so it's easier to understand what they do. + Updated UI colors. + Updated Turret so it looks a little more realisitc.
FIXES
+ Fixed an issue that preventing the player from closing the chat menu. + Fixed an issue where enemies got stuck on railing in research center beginning. + Fixed an issue where the player could not loot the skeletons in the Hell's Dungeon game mode. + Fixed an issue where the mouse cursor would not show up when interacting with inventory actors. + Fixed an issue where the Cosmic Infection turret was not working + Testing a fix that prevents players from walking through the initial zombie barriers in the Science lab. + Testing fix for enemies getting stuck in walls in the science map area. + Testing a fix for enemies getting stuck in cosmic infection hallway. + Fixed some issues where abilities weren't rotating to the player's facing direction.