In this update3
Full notes
Full Voidwalkers: The Gates Of Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Maps
- UI and audio
- Performance
- Fixes
Voidwalkers: The Gates Of Hell changes
This update addresses a lot of the issues reported in the discussions. Let me know what you think!
TODO
Add more free maps to the game. - Improve FPS animations. - Improve FPS look and feel. - Look in to adding a motion tracker like they have in the movie aliens. - Add a drop animation for Luna's Final Stand.
KNOWN ISSUES
Ability icons don't have great correlation with the abilities. - Interaction is a little buggy on keyboards.
CHANGELOG
ADDITIONS
Added a small tooltip in the lobby that shows players helpful tips like what Cash and Rank are for.
CHANGES
Allowing players to save their selected character in the lobby. - Removed duplicate textures and models to cut down on the build size. - Optimzations for performance. - Updated the zombie and boss models.
FIXES
Fixed damage not working when zombies attack the base in DTTH game mode. - Fixed zombies spawning underground in DTTH game mode. - Fixed enemies still getting stuck between walls in Underground Facility Map - Fixed AI that can't move between shelves in the Underground Facility Map. - Fixed issue where some users experienced a missing executable error. Uninstalling and reinstalling the game will resolve this. - Fixed issue where supply drops would spawn after the player teleported in DTTH game mode. - Fixed an issue with the teleporter not taking players to the secret area. - Testing fix that doesn't pause game in single player mode. - Testing fix for Hell's Dungeon map that takes forever to load. - Testing fix for enemies that don't follow players in to certain sections in Cosmic Infection - Testing fix for mouse not working after changing settings. - Testing fix for keybindings that are a little buggy when selecting a new key.
Source
Changelog.gg summarizes and formats this update. How we read updates.
