In this update3
Full notes
Full Voidsayer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Voidsayer changes
Version 1.1.0 - Major Changes:
GAMEPLAY
Removed pausing when game is minimized
FIXES
Fixed spawn rates for certain entities to match intended values
Corrected onyx classification (now properly recognized as gemstone)
Fixed some localization errors in UI texts
BALANCE
Complete blessings system rebalance
Slight buffs to certain equipment items
Increased chance of positive outcome for "Rumors" event
"Look Around" action now yields 50% less gold on completed levels
Improved item drop rates from random events in late game (the further you progress, the higher chance for rare items)
Boss equipment adjusted to passive ability rebalance (see below)
Complete rework of passive ability "Outcast" => Takes 20% less damage from enemies that share at least one type
Complete rework of passive ability "Merge" (now called "Drain") => 7% of damage dealt is converted into Energy if attacking a target with higher Energy than the attacker
Complete rework of passive ability "Envy" (now called "Greed") => 30% chance to inflict "Anger" for 2 turns if opponent applies self-buff after attacking. If any gem is equipped: Physical and Magic defense +5, otherwise ignores all stat changes from equipment
Source
Changelog.gg summarizes and formats this update. How we read updates.
