In this update11
Full notes
Full Voidigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Maps
- UI and audio
- Balance
Voidigo changes
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/lRlOxz
NEW CHANGES BALANCING FIXES
NEW
Powerup Upgrades - A new way to make your powerups stronger! Instead of picking up duplicates of the same powerup you now upgrade them! Upgrades can have a different rarity than the powerup and all upgrades have a description so you know exactly what they do!
New achievements!
NEW POWERUPS
Grenade Bullet Lotion
Sun Bullet Lotion
Weptek Whetstone
Snake Boot
Bomb Boot
Soul Boot
Weptek Boot
Bone Boot
Rat Boot
Bat Boot
Crab Boot
Protectus Boot
Emeraldon Boot
Frog Boot
Antivoid Rehand
Void Rehand
Banana Rehand
Snake Egg Rehand
Frog Rehand
Rat Rehand
Bat Rehand
Shotgun Rehand
Soul Rehand
Protectus Rehand
Mother Ship
Beacon Machine Gun Turret
Beacon Antivoid Turret
Beacon Emeraldon Turret
Beacon Shotgun Turret
Beacon Electricity Turret
Beacon Fire Turret
Beacon Rocket Turret
Beacon Poison Turret
CHANGES
Room Challenges can now reward Upgrade bundles, Powerup Bundles and Recharges.
Currency Eater - Can not get hurt during battle anymore. Now also rewards Upgrade Bundles, Powerup Bundles and Recharges.
Beating all bosses in a world now rewards you with an Upgrade Bundle.
After the first world the shop will now feature paid powerup upgrades.
Voidweaver can now reward an Upgrade Bundle.
Buying out the shop now awards one Upgrade Bundle and one Powerup Bundle.
Seller - Does not have an interact prompt when not interactable. Prompt now specifies that it wants 'Shards'.
Recharger - Does not have an interact prompt when not interactable. Can now be stomp skipped.
Ghost Quest - Does not have an interact prompt when not interactable.
Healthgulper - Prompt now says ‘three’ when rewarding three powerups.
World map is now always centered.
Traffic Light Challenge - More objects now get paused during Red Light. Enemy weapons now also pause and they do not get the stun effect anymore. Now allows the player to travel a bit faster during red light, however now also checks for player input.
Walls are Lava Challenge - Now only fails if player speed is above a certain value or during active player input.
Jhase now immediately awards the buyout bonus, even if angry or scared.
Companions now tint towards area color during battle.
Camera now focuses on the shop counter when the player approaches Jhase.
Gamepad - Can now be activated with analog stick movement again, but is now based on how much it moved since last frame instead of just being over a certain value.
UI CHANGES
Companion health bar size is now based on their max health.
Powerup Tab Menu - You are now able to scroll through Powerup descriptions by using the right analog stick. Powerups are now automatically selected as you move through them.
BALANCING
Recyclers and Double Shops now spawn a maximum of three times per world.
Beacon areas are now able to not have an interactable.
Rare powerups now have a very small chance to spawn in Antlantis. Ultra Rare powerups now have a very small chance to spawn in Porko Land.
POWERUP BALANCING
Companions now get stronger when upgraded instead of duplicating.
Beacon Break - Now pauses the same way as the Traffic Light Challenge.
Shocking Icon - Now 'Uncommon' instead of 'Rare'.
Unstable Beacons - Lasers are now spaced out evenly and able to break one wall.
Weptek Accuracy Optimizer - Now adds slight homing and affects more kinds of bullet movements.
Emeraldon Shielding - Now also gets a damage increase when upgraded.
The Emeraldon Anticurse - Now 'Uncommon' instead of 'Rare'.
Antivoid Combo Strike - Can now be charged stronger.
Blossom Bud - Now heals when watered.
Weptek Projectile Accelerator - Now 'Uncommon' instead of 'Common'.
Volt Rounds - Now 'Uncommon' instead of 'Rare'.
Boom Bomb Button - Lowered damage.
WEAPON BALANCING
Longshot - Does more damage.
Hammererer - Does less damage to bosses.
Begunner - Bigger clip.
Bay Bow - Now 'Common' instead of 'Uncommon', does slightly less damage.
Magic Hat - Now 'Ultra Rare' instead of 'Rare'.
Coldoid Piercer - Does more damage. Ice element has bigger radius and longer lifetime.
NPC BALANCING
Prophecy Laser - Slower movement speed.
Lowered max health of grunts (enemies with weapons) and bosses in the North.
Ugglur Scout Leader - Slightly longer tell time before attack.
FIXES
Fixed a crash when Room Challenges tried to reward a powerup but the player already had every single powerup in the game.
Fixed a bug where failing a Room Challenge when dead would revive the player.
Fixed loop achievements not updating when ending a run at the World End Portal.
Fixed a bug causing bosses to target companions more than intended.
POWERUP FIXES
Emeraldon Shielding - Now shoots lasers in the correct direction when triggered by non-shield blocks.
UI FIXES
Passage Map - Fixed a bug causing one area in each world to not highlight when standing next to a passage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
