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Steam News2 July 201511y ago

Update v1.4.6 is out!

New features NPCs are now much smarter. They now understand that homing missiles can track enemies and will take that into account when deciding to make a shot (1) New API function npc.

Full notes

Full VoidExpanse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions7 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Server
addedNew featuresNew API function npc.SetupWeaponUsage
changedChangesRebalanced trading profits within the same system (specifically faction capital systems)
changedChangesImproved sort order for goods and ores in shop - they always will be displayed in a consistent order
changedChangesNPC initial spawn improved (1)
changedChangesImproved balance with the starting and adjacent systems, difficulty specifically (1)
changedChangesSettingsServer.xml is now created right after server startup

VoidExpanse changes

addedNew API function npc.SetupWeaponUsage
changedRebalanced trading profits within the same system (specifically faction capital systems)
changedImproved sort order for goods and ores in shop - they always will be displayed in a consistent order
changedNPC initial spawn improved (1)
changedImproved balance with the starting and adjacent systems, difficulty specifically (1)

New features

  • NPCs are now much smarter. They now understand that homing missiles can track enemies and will take that into account when deciding to make a shot (1)

  • New API function npc.SetupWeaponUsage

  • Galaxy generation cannot fail now - it will try generation with modified seed

  • World seed info is now saved to savegame metadata (1)

Changes

  • Ores and goods amount generation limited according to it's market value (1)

  • Rebalanced trading profits within the same system (specifically faction capital systems)

  • Trading experience now takes into account your character level

  • Improved sort order for goods and ores in shop - they always will be displayed in a consistent order

  • AI will not use weapons non-stop now

  • NPC initial spawn improved (1)

  • Improved balance with the starting and adjacent systems, difficulty specifically (1)

  • SettingsServer.xml is now created right after server startup

  • Path to SettingsServer.xml file is now printed to the server console

Fixes

  • Fixed objects spawning too close or inside each other

Important! Points market with "(1)" require new game to have effect.

! Notes !

  • Saves are compatible with the previous singleplayer version

  • For multiplayer - don't forget to update both: client AND server

Happy weekend!

Source

Steam News / 2 July 2015

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