Full notes
Full VoidExpanse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Server
VoidExpanse changes
New features
NPCs are now much smarter. They now understand that homing missiles can track enemies and will take that into account when deciding to make a shot (1)
New API function npc.SetupWeaponUsage
Galaxy generation cannot fail now - it will try generation with modified seed
World seed info is now saved to savegame metadata (1)
Changes
Ores and goods amount generation limited according to it's market value (1)
Rebalanced trading profits within the same system (specifically faction capital systems)
Trading experience now takes into account your character level
Improved sort order for goods and ores in shop - they always will be displayed in a consistent order
AI will not use weapons non-stop now
NPC initial spawn improved (1)
Improved balance with the starting and adjacent systems, difficulty specifically (1)
SettingsServer.xml is now created right after server startup
Path to SettingsServer.xml file is now printed to the server console
Fixes
Fixed objects spawning too close or inside each other
Important! Points market with "(1)" require new game to have effect.
! Notes !
Saves are compatible with the previous singleplayer version
For multiplayer - don't forget to update both: client AND server
Happy weekend!
Source
Changelog.gg summarizes and formats this update. How we read updates.
