Update log
Full VoidExpanse update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Store
- Server
- Fixes
It took quite some time since or last update to VoidExpanse, but thankfully now v2.1 is finished and deployed! We hope you can enjoy a few new features, stability improvements and other small changes! You can read more about this update in our blog post blog. This update also includes improvements to our backend infrastructure which was a prerequisite to release our next game - CryoFall. We hope you enjoy this game as well! Plus CryoFall will be completely free during the initial alpha phase and everyone is welcome to participate! And as per our tradition, here's a detailed list of changes!
New features & changes
- CosmeticNew game optionstatic camera (the camera won't follow the mouse cursor, as you guys asked us to add!)
Reduced "Big party!" achievement requirement changed to 4 players online (was 10)
Better algorithm for selecting the default video settings
Better detection of HiDPI/Retina screens and automatic selection of the according option to improve rendering on such screens
Modding: can create devices to interact with space objects (such as debris)
- Moddingadded multiple new scripting API methods
Fixed
Fixed (Pariahs' Bane expansion) Pariahs ship was appearing in the store on stations of other fractions
Fixed local game server connection dropping issue (on a low spec PCs)
Fixed scripting API npc.GetSystemAsteroidsByDista nceToNPC() not working properly
Fixed scripting API generator.RemoveAsteroid() not working properly
Fixed crashes due to OGG loading
Fixed Render texture creation issue
Fixed chat in 4K scaled incorrectly
Improved savegame writing reliability (should help with random corruption issues)
Fixed typos in Russian translation (thanks to Белослав)
Extra notes
Saves ARE compatible with the previous versions!
Important! It is necessary to update BOTH clients for users and servers for server hosters.
Source
