In this update2
Full notes
Full VoidExpanse update
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What changed
- Gameplay
- Balance
- Server
- UI and audio
VoidExpanse changes
Our first and largest after-release content update is finally ready and live! What's new this time? Let's take a look at some major features! Hacking - long awaited hacking mechanics has been implemented. Now you can find abandoned terminals in space and hack them to receive some interesting loot. New skills & skill categories - we decided to reorganize all skill trees and add new skill category called "industry". In addition to that we also implemented half a dozen new skills. Some of them are related to newly added hacking or to increase experience from trading if that's the route you would like to choose. System patrols - now your attacks on civilian ships won't be ignored and system patrols will be immediately dispatched if you decide that "you are a pirate!" :) More life in space - more traveling traiders and civilian ships in general, system patrols, etc. Simply put the space is a bit less empty now! Especially in faction systems. New ships, weapons & items - a whole load of new content has been added. That includes several new ships, as well as faction unique ships that you can get by joining a particular faction! New interactive objects in space such as refuel and repair mini-stations to make long trips easier. ...and a host of other new content and features! Make sure to let us know what you think about the update!
Patch notes for VoidExpanse v1.4.0 - v1.4.3
New features:
New hacking system and special terminals that can be hacked for loot
New trading mechanics for stock and price generation to make it more balanced and realistic
Experience for trading
New skills: more experience for trading, several hack-related skills, electronics skill
New skill section - industry
New ships (a whole lot of them!)
New character type - Electronics specialist.
Console command for MP: delete_player %player_name%
Interactive space objects - refuel and repair stations, terminals
Whole load of new weapons, especially fast firing ballistic cannons
Added unique faction ships for each faction, you will receive one of them when you join a particular faction
New devices, such as healing beam, new EMP, etc.
New face parts, such as hairstyles for both sexes
New items
New types of the pirates (based on the new hulls and weapons)
- Moddingadded API for opening container exchange for the player & other item related API, API for hacking + new triggers, etc.
Patrol system - now if you attack civilian or faction ships in the faction protected systems it will be punished by the faction forces
Changes:
NPCs will now use new merchant and cargo ships (that is, there will be more different NPCs now)
More gear on the starting station
Relics and alien guts give different amount of science points
Asteroids content generation is now semi-random
Expanded Joe's quest with new content
Expanded tutorials
Updated drop lists for killed pirates, pirate dens, "treasure chests", etc.
Rebalanced many skills
Better multiplayer menu + featured servers are now displayed as such
Some devices and boosters now use the new electronics skill
EMP device now requires energy to operate
Rebalance several weapons
Adjusted volume for certain sounds and fixed clipping
NoesisGUI updated to v1.2.3
Improved savegame backup system
Improved particles effects
Super-duper-long trails (could be disabled in options)
Source
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