Full notes
Full VoidExpanse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Server
- Fixes
- UI and audio
- Balance
VoidExpanse changes
=== VoidExpanse v1.2.6 ===
New features
New API method: station.AddItemToStorageAtSta tion(int stationId, int ship_id, string item_type, int quantity)
New API method: generator.GetStationsAtSystem(int systemId)
Added regeneration for Xengatarn ships and structures
Proper Mac/Linux game server bundle included
Changes
Miners now properly respawn at the station
Changed quests after entering faction in multiplayer
Fixed
Fixed various autopilot issues (not ideal, but much better)
Fixed an issue with the galaxy creation freeze
Fixed an issue with save game loading (or when the savegame reported as corrupted)
Fixed models and sounds appearing too late on low performance CPU's
Fixed loading screen freeze
Fixed "special" effects not applied to NPCs
Fixed damage on collision calculation (player could easily ram alien hives)
Fixed an issue when the ship not entered players scope when spawn on station and undocking
Fixed an issue with Batto resque quest: Declan NPC spawned for every player
Fixed an issue with enabled Steam Overlay crashing the game on startup on Mac (we need your feedback regarding this)
Fixed an issue with inventory capacity not updating instantly after getting skill "Space optimization"
Some other minor issues
! Notes !
Saves from previous version are compatible with this one.
In case of multiplayer - don't forget to update both: client AND server.
Please make sure if you are running a server that you update ASAP.
You can also read patch notes on our forum and join the discussion: http://forums.atomictorch.com/index.php?topic=565.0 Thank you everyone who continues to help us improving the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
