Full notes
Full Voidcutter Fuzor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
Voidcutter Fuzor changes
Hi everyone! First of many updates. This is primarily focused on bug fixing and balancing along with adding some clarity to the shop screen.
Improved Shop Screen to be more easily understandable.
Enemies move into view more quickly after spawning.
Increased cost of burst and split shot from 5 to 6 shards.
Trio Shooter enemy should no longer drift off screen.
Minor adjustments to enemy spawns on normal difficulty.
Balanced Burst and Split Shot upgrades to further reduce fire rate.
Movement no longer interrupts dashing.
Background planets are now more blended with the background to reduce confusion.
Improved flare spawn rate by 50%.
Thanks so much for the feedback we've gotten so far! We still have a long list of changes and improvements to make so stay tuned.
Source
Changelog.gg summarizes and formats this update. How we read updates.
